// Copyright GoFrame Author(https://goframe.org). All Rights Reserved. // // This Source Code Form is subject to the terms of the MIT License. // If a copy of the MIT was not distributed with this file, // You can obtain one at https://github.com/gogf/gf. package garray import ( "fmt" "sort" "sync" "github.com/gogf/gf/v2/util/gconv" ) // IntArray is a golang int array with rich features. // It contains a concurrent-safe/unsafe switch, which should be set // when its initialization and cannot be changed then. type IntArray struct { *TArray[int] once sync.Once } // NewIntArray creates and returns an empty array. // The parameter `safe` is used to specify whether using array in concurrent-safety, // which is false in default. func NewIntArray(safe ...bool) *IntArray { return NewIntArraySize(0, 0, safe...) } // NewIntArraySize create and returns an array with given size and cap. // The parameter `safe` is used to specify whether using array in concurrent-safety, // which is false in default. func NewIntArraySize(size int, cap int, safe ...bool) *IntArray { return &IntArray{ TArray: NewTArraySize[int](size, cap, safe...), } } // NewIntArrayRange creates and returns an array by a range from `start` to `end` // with step value `step`. func NewIntArrayRange(start, end, step int, safe ...bool) *IntArray { if step == 0 { panic(fmt.Sprintf(`invalid step value: %d`, step)) } slice := make([]int, 0) index := 0 for i := start; i <= end; i += step { slice = append(slice, i) index++ } return NewIntArrayFrom(slice, safe...) } // NewIntArrayFrom creates and returns an array with given slice `array`. // The parameter `safe` is used to specify whether using array in concurrent-safety, // which is false in default. func NewIntArrayFrom(array []int, safe ...bool) *IntArray { return &IntArray{ TArray: NewTArrayFrom(array, safe...), } } // NewIntArrayFromCopy creates and returns an array from a copy of given slice `array`. // The parameter `safe` is used to specify whether using array in concurrent-safety, // which is false in default. func NewIntArrayFromCopy(array []int, safe ...bool) *IntArray { newArray := make([]int, len(array)) copy(newArray, array) return NewIntArrayFrom(newArray, safe...) } // lazyInit lazily initializes the array. func (a *IntArray) lazyInit() { a.once.Do(func() { if a.TArray == nil { a.TArray = NewTArray[int](false) } }) } // At returns the value by the specified index. // If the given `index` is out of range of the array, it returns `0`. func (a *IntArray) At(index int) (value int) { a.lazyInit() return a.TArray.At(index) } // Get returns the value by the specified index. // If the given `index` is out of range of the array, the `found` is false. func (a *IntArray) Get(index int) (value int, found bool) { a.lazyInit() return a.TArray.Get(index) } // Set sets value to specified index. func (a *IntArray) Set(index int, value int) error { a.lazyInit() return a.TArray.Set(index, value) } // SetArray sets the underlying slice array with the given `array`. func (a *IntArray) SetArray(array []int) *IntArray { a.lazyInit() a.TArray.SetArray(array) return a } // Replace replaces the array items by given `array` from the beginning of array. func (a *IntArray) Replace(array []int) *IntArray { a.lazyInit() a.TArray.Replace(array) return a } // Sum returns the sum of values in an array. func (a *IntArray) Sum() (sum int) { a.lazyInit() return a.TArray.Sum() } // Sort sorts the array in increasing order. // The parameter `reverse` controls whether sort in increasing order(default) or decreasing order. func (a *IntArray) Sort(reverse ...bool) *IntArray { a.lazyInit() a.mu.Lock() defer a.mu.Unlock() if len(reverse) > 0 && reverse[0] { sort.Slice(a.array, func(i, j int) bool { return a.array[i] >= a.array[j] }) } else { sort.Ints(a.array) } return a } // SortFunc sorts the array by custom function `less`. func (a *IntArray) SortFunc(less func(v1, v2 int) bool) *IntArray { a.lazyInit() a.TArray.SortFunc(less) return a } // InsertBefore inserts the `values` to the front of `index`. func (a *IntArray) InsertBefore(index int, values ...int) error { a.lazyInit() return a.TArray.InsertBefore(index, values...) } // InsertAfter inserts the `value` to the back of `index`. func (a *IntArray) InsertAfter(index int, values ...int) error { a.lazyInit() return a.TArray.InsertAfter(index, values...) } // Remove removes an item by index. // If the given `index` is out of range of the array, the `found` is false. func (a *IntArray) Remove(index int) (value int, found bool) { a.lazyInit() return a.TArray.Remove(index) } // RemoveValue removes an item by value. // It returns true if value is found in the array, or else false if not found. func (a *IntArray) RemoveValue(value int) bool { a.lazyInit() return a.TArray.RemoveValue(value) } // RemoveValues removes multiple items by `values`. func (a *IntArray) RemoveValues(values ...int) { a.lazyInit() a.TArray.RemoveValues(values...) } // PushLeft pushes one or multiple items to the beginning of array. func (a *IntArray) PushLeft(value ...int) *IntArray { a.lazyInit() a.TArray.PushLeft(value...) return a } // PushRight pushes one or multiple items to the end of array. // It equals to Append. func (a *IntArray) PushRight(value ...int) *IntArray { a.lazyInit() a.TArray.PushRight(value...) return a } // PopLeft pops and returns an item from the beginning of array. // Note that if the array is empty, the `found` is false. func (a *IntArray) PopLeft() (value int, found bool) { a.lazyInit() return a.TArray.PopLeft() } // PopRight pops and returns an item from the end of array. // Note that if the array is empty, the `found` is false. func (a *IntArray) PopRight() (value int, found bool) { a.lazyInit() return a.TArray.PopRight() } // PopRand randomly pops and return an item out of array. // Note that if the array is empty, the `found` is false. func (a *IntArray) PopRand() (value int, found bool) { a.lazyInit() return a.TArray.PopRand() } // PopRands randomly pops and returns `size` items out of array. // If the given `size` is greater than size of the array, it returns all elements of the array. // Note that if given `size` <= 0 or the array is empty, it returns nil. func (a *IntArray) PopRands(size int) []int { a.lazyInit() return a.TArray.PopRands(size) } // PopLefts pops and returns `size` items from the beginning of array. // If the given `size` is greater than size of the array, it returns all elements of the array. // Note that if given `size` <= 0 or the array is empty, it returns nil. func (a *IntArray) PopLefts(size int) []int { a.lazyInit() return a.TArray.PopLefts(size) } // PopRights pops and returns `size` items from the end of array. // If the given `size` is greater than size of the array, it returns all elements of the array. // Note that if given `size` <= 0 or the array is empty, it returns nil. func (a *IntArray) PopRights(size int) []int { a.lazyInit() return a.TArray.PopRights(size) } // Range picks and returns items by range, like array[start:end]. // Notice, if in concurrent-safe usage, it returns a copy of slice; // else a pointer to the underlying data. // // If `end` is negative, then the offset will start from the end of array. // If `end` is omitted, then the sequence will have everything from start up // until the end of the array. func (a *IntArray) Range(start int, end ...int) []int { a.lazyInit() return a.TArray.Range(start, end...) } // SubSlice returns a slice of elements from the array as specified // by the `offset` and `size` parameters. // If in concurrent safe usage, it returns a copy of the slice; else a pointer. // // If offset is non-negative, the sequence will start at that offset in the array. // If offset is negative, the sequence will start that far from the end of the array. // // If length is given and is positive, then the sequence will have up to that many elements in it. // If the array is shorter than the length, then only the available array elements will be present. // If length is given and is negative then the sequence will stop that many elements from the end of the array. // If it is omitted, then the sequence will have everything from offset up until the end of the array. // // Any possibility crossing the left border of array, it will fail. func (a *IntArray) SubSlice(offset int, length ...int) []int { a.lazyInit() return a.TArray.SubSlice(offset, length...) } // Append is alias of PushRight,please See PushRight. func (a *IntArray) Append(value ...int) *IntArray { a.lazyInit() a.TArray.Append(value...) return a } // Len returns the length of array. func (a *IntArray) Len() int { a.lazyInit() return a.TArray.Len() } // Slice returns the underlying data of array. // Note that, if it's in concurrent-safe usage, it returns a copy of underlying data, // or else a pointer to the underlying data. func (a *IntArray) Slice() []int { a.lazyInit() return a.TArray.Slice() } // Interfaces returns current array as []any. func (a *IntArray) Interfaces() []any { a.lazyInit() return a.TArray.Interfaces() } // Clone returns a new array, which is a copy of current array. func (a *IntArray) Clone() (newArray *IntArray) { a.lazyInit() return &IntArray{ TArray: a.TArray.Clone(), } } // Clear deletes all items of current array. func (a *IntArray) Clear() *IntArray { a.lazyInit() a.TArray.Clear() return a } // Contains checks whether a value exists in the array. func (a *IntArray) Contains(value int) bool { a.lazyInit() return a.TArray.Contains(value) } // Search searches array by `value`, returns the index of `value`, // or returns -1 if not exists. func (a *IntArray) Search(value int) int { a.lazyInit() return a.TArray.Search(value) } // Unique uniques the array, clear repeated items. // Example: [1,1,2,3,2] -> [1,2,3] func (a *IntArray) Unique() *IntArray { a.lazyInit() a.TArray.Unique() return a } // LockFunc locks writing by callback function `f`. func (a *IntArray) LockFunc(f func(array []int)) *IntArray { a.lazyInit() a.TArray.LockFunc(f) return a } // RLockFunc locks reading by callback function `f`. func (a *IntArray) RLockFunc(f func(array []int)) *IntArray { a.lazyInit() a.TArray.RLockFunc(f) return a } // Merge merges `array` into current array. // The parameter `array` can be any garray or slice type. // The difference between Merge and Append is Append supports only specified slice type, // but Merge supports more parameter types. func (a *IntArray) Merge(array any) *IntArray { return a.Append(gconv.Ints(array)...) } // Fill fills an array with num entries of the value `value`, // keys starting at the `startIndex` parameter. func (a *IntArray) Fill(startIndex int, num int, value int) error { a.lazyInit() return a.TArray.Fill(startIndex, num, value) } // Chunk splits an array into multiple arrays, // the size of each array is determined by `size`. // The last chunk may contain less than size elements. func (a *IntArray) Chunk(size int) [][]int { a.lazyInit() return a.TArray.Chunk(size) } // Pad pads array to the specified length with `value`. // If size is positive then the array is padded on the right, or negative on the left. // If the absolute value of `size` is less than or equal to the length of the array // then no padding takes place. func (a *IntArray) Pad(size int, value int) *IntArray { a.lazyInit() a.TArray.Pad(size, value) return a } // Rand randomly returns one item from array(no deleting). func (a *IntArray) Rand() (value int, found bool) { a.lazyInit() return a.TArray.Rand() } // Rands randomly returns `size` items from array(no deleting). func (a *IntArray) Rands(size int) []int { a.lazyInit() return a.TArray.Rands(size) } // Shuffle randomly shuffles the array. func (a *IntArray) Shuffle() *IntArray { a.lazyInit() a.TArray.Shuffle() return a } // Reverse makes array with elements in reverse order. func (a *IntArray) Reverse() *IntArray { a.lazyInit() a.TArray.Reverse() return a } // Join joins array elements with a string `glue`. func (a *IntArray) Join(glue string) string { a.lazyInit() return a.TArray.Join(glue) } // CountValues counts the number of occurrences of all values in the array. func (a *IntArray) CountValues() map[int]int { a.lazyInit() return a.TArray.CountValues() } // Iterator is alias of IteratorAsc. func (a *IntArray) Iterator(f func(k int, v int) bool) { a.IteratorAsc(f) } // IteratorAsc iterates the array readonly in ascending order with given callback function `f`. // If `f` returns true, then it continues iterating; or false to stop. func (a *IntArray) IteratorAsc(f func(k int, v int) bool) { a.lazyInit() a.TArray.IteratorAsc(f) } // IteratorDesc iterates the array readonly in descending order with given callback function `f`. // If `f` returns true, then it continues iterating; or false to stop. func (a *IntArray) IteratorDesc(f func(k int, v int) bool) { a.lazyInit() a.TArray.IteratorDesc(f) } // String returns current array as a string, which implements like json.Marshal does. func (a *IntArray) String() string { if a == nil { return "" } return "[" + a.Join(",") + "]" } // MarshalJSON implements the interface MarshalJSON for json.Marshal. // Note that do not use pointer as its receiver here. func (a IntArray) MarshalJSON() ([]byte, error) { a.lazyInit() return a.TArray.MarshalJSON() } // UnmarshalJSON implements the interface UnmarshalJSON for json.Unmarshal. func (a *IntArray) UnmarshalJSON(b []byte) error { a.lazyInit() return a.TArray.UnmarshalJSON(b) } // UnmarshalValue is an interface implement which sets any type of value for array. func (a *IntArray) UnmarshalValue(value any) error { a.lazyInit() return a.TArray.UnmarshalValue(value) } // Filter iterates array and filters elements using custom callback function. // It removes the element from array if callback function `filter` returns true, // it or else does nothing and continues iterating. func (a *IntArray) Filter(filter func(index int, value int) bool) *IntArray { a.lazyInit() a.TArray.Filter(filter) return a } // FilterEmpty removes all zero value of the array. func (a *IntArray) FilterEmpty() *IntArray { a.lazyInit() a.TArray.FilterEmpty() return a } // Walk applies a user supplied function `f` to every item of array. func (a *IntArray) Walk(f func(value int) int) *IntArray { a.lazyInit() a.TArray.Walk(f) return a } // IsEmpty checks whether the array is empty. func (a *IntArray) IsEmpty() bool { a.lazyInit() return a.TArray.IsEmpty() } // DeepCopy implements interface for deep copy of current type. func (a *IntArray) DeepCopy() any { if a == nil { return nil } a.lazyInit() return &IntArray{ TArray: a.TArray.DeepCopy().(*TArray[int]), } }