package gmap import ( "sync" ) type InterfaceInterfaceMap struct { sync.RWMutex m map[interface{}]interface{} } func NewInterfaceInterfaceMap() *InterfaceInterfaceMap { return &InterfaceInterfaceMap{ m: make(map[interface{}]interface{}), } } // 哈希表克隆 func (this *InterfaceInterfaceMap) Clone() *map[interface{}]interface{} { m := make(map[interface{}]interface{}) this.RLock() for k, v := range this.m { m[k] = v } this.RUnlock() return &m } // 设置键值对 func (this *InterfaceInterfaceMap) Set(key interface{}, val interface{}) { this.Lock() this.m[key] = val this.Unlock() } // 批量设置键值对 func (this *InterfaceInterfaceMap) BatchSet(m map[interface{}]interface{}) { this.Lock() for k, v := range m { this.m[k] = v } this.Unlock() } // 获取键值 func (this *InterfaceInterfaceMap) Get(key interface{}) (interface{}) { this.RLock() val, _ := this.m[key] this.RUnlock() return val } // 删除键值对 func (this *InterfaceInterfaceMap) Remove(key interface{}) { this.Lock() delete(this.m, key) this.Unlock() } // 批量删除键值对 func (this *InterfaceInterfaceMap) BatchRemove(keys []interface{}) { this.Lock() for _, key := range keys { delete(this.m, key) } this.Unlock() } // 返回对应的键值,并删除该键值 func (this *InterfaceInterfaceMap) GetAndRemove(key interface{}) (interface{}) { this.Lock() val, exists := this.m[key] if exists { delete(this.m, key) } this.Unlock() return val } // 返回键列表 func (this *InterfaceInterfaceMap) Keys() []interface{} { this.RLock() keys := make([]interface{}, 0) for key, _ := range this.m { keys = append(keys, key) } this.RUnlock() return keys } // 返回值列表(注意是随机排序) func (this *InterfaceInterfaceMap) Values() []interface{} { this.RLock() vals := make([]interface{}, 0) for _, val := range this.m { vals = append(vals, val) } this.RUnlock() return vals } // 是否存在某个键 func (this *InterfaceInterfaceMap) Contains(key interface{}) bool { this.RLock() _, exists := this.m[key] this.RUnlock() return exists } // 哈希表大小 func (this *InterfaceInterfaceMap) Size() int { this.RLock() len := len(this.m) this.RUnlock() return len } // 哈希表是否为空 func (this *InterfaceInterfaceMap) IsEmpty() bool { this.RLock() empty := (len(this.m) == 0) this.RUnlock() return empty } // 清空哈希表 func (this *InterfaceInterfaceMap) Clear() { this.Lock() this.m = make(map[interface{}]interface{}) this.Unlock() }