Files
gf/net/gudp/gudp_server.go
2024-09-28 18:08:46 +08:00

151 lines
3.7 KiB
Go

// Copyright GoFrame Author(https://goframe.org). All Rights Reserved.
//
// This Source Code Form is subject to the terms of the MIT License.
// If a copy of the MIT was not distributed with this file,
// You can obtain one at https://github.com/gogf/gf.
package gudp
import (
"fmt"
"net"
"sync"
"github.com/gogf/gf/v2/container/gmap"
"github.com/gogf/gf/v2/errors/gcode"
"github.com/gogf/gf/v2/errors/gerror"
"github.com/gogf/gf/v2/text/gstr"
"github.com/gogf/gf/v2/util/gconv"
)
const (
// FreePortAddress marks the server listens using random free port.
FreePortAddress = ":0"
)
const (
defaultServer = "default"
)
// Server is the UDP server.
type Server struct {
// Used for Server.listen concurrent safety.
// The golang test with data race checks this.
mu sync.Mutex
// UDP server connection object.
conn *ServerConn
// UDP server listening address.
address string
// Handler for UDP connection.
handler ServerHandler
}
// ServerHandler handles all server connections.
type ServerHandler func(conn *ServerConn)
var (
// serverMapping is used for instance name to its UDP server mappings.
serverMapping = gmap.NewStrAnyMap(true)
)
// GetServer creates and returns an udp server instance with given name.
func GetServer(name ...interface{}) *Server {
serverName := defaultServer
if len(name) > 0 && name[0] != "" {
serverName = gconv.String(name[0])
}
if s := serverMapping.Get(serverName); s != nil {
return s.(*Server)
}
s := NewServer("", nil)
serverMapping.Set(serverName, s)
return s
}
// NewServer creates and returns an udp server.
// The optional parameter `name` is used to specify its name, which can be used for
// GetServer function to retrieve its instance.
func NewServer(address string, handler ServerHandler, name ...string) *Server {
s := &Server{
address: address,
handler: handler,
}
if len(name) > 0 && name[0] != "" {
serverMapping.Set(name[0], s)
}
return s
}
// SetAddress sets the server address for UDP server.
func (s *Server) SetAddress(address string) {
s.address = address
}
// SetHandler sets the connection handler for UDP server.
func (s *Server) SetHandler(handler ServerHandler) {
s.handler = handler
}
// Close closes the connection.
// It will make server shutdowns immediately.
func (s *Server) Close() (err error) {
s.mu.Lock()
defer s.mu.Unlock()
err = s.conn.Close()
if err != nil {
err = gerror.Wrap(err, "connection failed")
}
return
}
// Run starts listening UDP connection.
func (s *Server) Run() error {
if s.handler == nil {
return gerror.NewCode(
gcode.CodeMissingConfiguration,
"start running failed: socket handler not defined",
)
}
addr, err := net.ResolveUDPAddr("udp", s.address)
if err != nil {
err = gerror.Wrapf(err, `net.ResolveUDPAddr failed for address "%s"`, s.address)
return err
}
listenedConn, err := net.ListenUDP("udp", addr)
if err != nil {
err = gerror.Wrapf(err, `net.ListenUDP failed for address "%s"`, s.address)
return err
}
s.mu.Lock()
s.conn = NewServerConn(listenedConn)
s.mu.Unlock()
s.handler(s.conn)
return nil
}
// GetListenedAddress retrieves and returns the address string which are listened by current server.
func (s *Server) GetListenedAddress() string {
if !gstr.Contains(s.address, FreePortAddress) {
return s.address
}
var (
address = s.address
listenedPort = s.GetListenedPort()
)
address = gstr.Replace(address, FreePortAddress, fmt.Sprintf(`:%d`, listenedPort))
return address
}
// GetListenedPort retrieves and returns one port which is listened to by current server.
func (s *Server) GetListenedPort() int {
s.mu.Lock()
defer s.mu.Unlock()
if ln := s.conn; ln != nil {
return ln.LocalAddr().(*net.UDPAddr).Port
}
return -1
}