mirror of
https://gitee.com/johng/gf
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151 lines
3.7 KiB
Go
151 lines
3.7 KiB
Go
// Copyright GoFrame Author(https://goframe.org). All Rights Reserved.
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//
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// This Source Code Form is subject to the terms of the MIT License.
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// If a copy of the MIT was not distributed with this file,
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// You can obtain one at https://github.com/gogf/gf.
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package gudp
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import (
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"fmt"
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"net"
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"sync"
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"github.com/gogf/gf/v2/container/gmap"
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"github.com/gogf/gf/v2/errors/gcode"
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"github.com/gogf/gf/v2/errors/gerror"
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"github.com/gogf/gf/v2/text/gstr"
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"github.com/gogf/gf/v2/util/gconv"
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)
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const (
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// FreePortAddress marks the server listens using random free port.
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FreePortAddress = ":0"
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)
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const (
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defaultServer = "default"
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)
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// Server is the UDP server.
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type Server struct {
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// Used for Server.listen concurrent safety.
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// The golang test with data race checks this.
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mu sync.Mutex
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// UDP server connection object.
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conn *ServerConn
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// UDP server listening address.
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address string
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// Handler for UDP connection.
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handler ServerHandler
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}
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// ServerHandler handles all server connections.
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type ServerHandler func(conn *ServerConn)
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var (
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// serverMapping is used for instance name to its UDP server mappings.
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serverMapping = gmap.NewStrAnyMap(true)
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)
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// GetServer creates and returns an udp server instance with given name.
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func GetServer(name ...interface{}) *Server {
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serverName := defaultServer
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if len(name) > 0 && name[0] != "" {
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serverName = gconv.String(name[0])
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}
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if s := serverMapping.Get(serverName); s != nil {
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return s.(*Server)
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}
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s := NewServer("", nil)
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serverMapping.Set(serverName, s)
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return s
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}
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// NewServer creates and returns an udp server.
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// The optional parameter `name` is used to specify its name, which can be used for
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// GetServer function to retrieve its instance.
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func NewServer(address string, handler ServerHandler, name ...string) *Server {
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s := &Server{
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address: address,
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handler: handler,
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}
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if len(name) > 0 && name[0] != "" {
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serverMapping.Set(name[0], s)
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}
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return s
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}
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// SetAddress sets the server address for UDP server.
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func (s *Server) SetAddress(address string) {
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s.address = address
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}
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// SetHandler sets the connection handler for UDP server.
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func (s *Server) SetHandler(handler ServerHandler) {
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s.handler = handler
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}
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// Close closes the connection.
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// It will make server shutdowns immediately.
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func (s *Server) Close() (err error) {
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s.mu.Lock()
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defer s.mu.Unlock()
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err = s.conn.Close()
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if err != nil {
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err = gerror.Wrap(err, "connection failed")
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}
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return
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}
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// Run starts listening UDP connection.
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func (s *Server) Run() error {
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if s.handler == nil {
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return gerror.NewCode(
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gcode.CodeMissingConfiguration,
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"start running failed: socket handler not defined",
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)
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}
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addr, err := net.ResolveUDPAddr("udp", s.address)
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if err != nil {
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err = gerror.Wrapf(err, `net.ResolveUDPAddr failed for address "%s"`, s.address)
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return err
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}
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listenedConn, err := net.ListenUDP("udp", addr)
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if err != nil {
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err = gerror.Wrapf(err, `net.ListenUDP failed for address "%s"`, s.address)
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return err
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}
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s.mu.Lock()
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s.conn = NewServerConn(listenedConn)
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s.mu.Unlock()
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s.handler(s.conn)
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return nil
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}
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// GetListenedAddress retrieves and returns the address string which are listened by current server.
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func (s *Server) GetListenedAddress() string {
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if !gstr.Contains(s.address, FreePortAddress) {
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return s.address
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}
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var (
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address = s.address
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listenedPort = s.GetListenedPort()
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)
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address = gstr.Replace(address, FreePortAddress, fmt.Sprintf(`:%d`, listenedPort))
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return address
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}
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// GetListenedPort retrieves and returns one port which is listened to by current server.
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func (s *Server) GetListenedPort() int {
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s.mu.Lock()
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defer s.mu.Unlock()
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if ln := s.conn; ln != nil {
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return ln.LocalAddr().(*net.UDPAddr).Port
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}
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return -1
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}
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