mirror of
https://gitee.com/johng/gf
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Remove the t array of wrapper array. Now it's a real one. Other normal array will base on it. --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
481 lines
15 KiB
Go
481 lines
15 KiB
Go
// Copyright GoFrame Author(https://goframe.org). All Rights Reserved.
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//
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// This Source Code Form is subject to the terms of the MIT License.
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// If a copy of the MIT was not distributed with this file,
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// You can obtain one at https://github.com/gogf/gf.
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package garray
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import (
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"fmt"
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"sync"
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"github.com/gogf/gf/v2/util/gconv"
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)
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// SortedIntArray is a golang sorted int array with rich features.
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// It is using increasing order in default, which can be changed by
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// setting it a custom comparator.
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// It contains a concurrent-safe/unsafe switch, which should be set
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// when its initialization and cannot be changed then.
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type SortedIntArray struct {
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*SortedTArray[int]
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once sync.Once
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}
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// lazyInit lazily initializes the array.
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func (a *SortedIntArray) lazyInit() {
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a.once.Do(func() {
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if a.SortedTArray == nil {
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a.SortedTArray = NewSortedTArraySize(0, defaultComparatorInt, false)
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a.SetSorter(quickSortInt)
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}
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})
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}
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// NewSortedIntArray creates and returns an empty sorted array.
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// The parameter `safe` is used to specify whether using array in concurrent-safety,
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// which is false in default.
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func NewSortedIntArray(safe ...bool) *SortedIntArray {
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return NewSortedIntArraySize(0, safe...)
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}
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// NewSortedIntArrayComparator creates and returns an empty sorted array with specified comparator.
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// The parameter `safe` is used to specify whether using array in concurrent-safety which is false in default.
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func NewSortedIntArrayComparator(comparator func(a, b int) int, safe ...bool) *SortedIntArray {
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array := NewSortedIntArray(safe...)
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array.comparator = comparator
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return array
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}
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// NewSortedIntArraySize create and returns an sorted array with given size and cap.
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// The parameter `safe` is used to specify whether using array in concurrent-safety,
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// which is false in default.
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func NewSortedIntArraySize(cap int, safe ...bool) *SortedIntArray {
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a := NewSortedTArraySize(cap, defaultComparatorInt, safe...)
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a.SetSorter(quickSortInt)
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return &SortedIntArray{
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SortedTArray: a,
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}
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}
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// NewSortedIntArrayRange creates and returns an array by a range from `start` to `end`
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// with step value `step`.
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func NewSortedIntArrayRange(start, end, step int, safe ...bool) *SortedIntArray {
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if step == 0 {
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panic(fmt.Sprintf(`invalid step value: %d`, step))
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}
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slice := make([]int, 0)
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index := 0
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for i := start; i <= end; i += step {
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slice = append(slice, i)
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index++
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}
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return NewSortedIntArrayFrom(slice, safe...)
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}
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// NewSortedIntArrayFrom creates and returns an sorted array with given slice `array`.
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// The parameter `safe` is used to specify whether using array in concurrent-safety,
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// which is false in default.
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func NewSortedIntArrayFrom(array []int, safe ...bool) *SortedIntArray {
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a := NewSortedIntArraySize(0, safe...)
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a.array = array
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a.sorter(a.array, defaultComparatorInt)
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return a
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}
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// NewSortedIntArrayFromCopy creates and returns an sorted array from a copy of given slice `array`.
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// The parameter `safe` is used to specify whether using array in concurrent-safety,
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// which is false in default.
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func NewSortedIntArrayFromCopy(array []int, safe ...bool) *SortedIntArray {
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newArray := make([]int, len(array))
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copy(newArray, array)
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return NewSortedIntArrayFrom(newArray, safe...)
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}
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// At returns the value by the specified index.
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// If the given `index` is out of range of the array, it returns `0`.
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func (a *SortedIntArray) At(index int) (value int) {
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a.lazyInit()
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return a.SortedTArray.At(index)
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}
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// SetArray sets the underlying slice array with the given `array`.
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func (a *SortedIntArray) SetArray(array []int) *SortedIntArray {
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a.lazyInit()
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a.SortedTArray.SetArray(array)
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return a
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}
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// Sort sorts the array in increasing order.
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// The parameter `reverse` controls whether sort
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// in increasing order(default) or decreasing order.
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func (a *SortedIntArray) Sort() *SortedIntArray {
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a.lazyInit()
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a.SortedTArray.Sort()
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return a
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}
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// Add adds one or multiple values to sorted array, the array always keeps sorted.
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// It's alias of function Append, see Append.
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func (a *SortedIntArray) Add(values ...int) *SortedIntArray {
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a.lazyInit()
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return a.Append(values...)
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}
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// Append adds one or multiple values to sorted array, the array always keeps sorted.
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func (a *SortedIntArray) Append(values ...int) *SortedIntArray {
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a.lazyInit()
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a.SortedTArray.Append(values...)
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return a
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}
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// Get returns the value by the specified index.
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// If the given `index` is out of range of the array, the `found` is false.
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func (a *SortedIntArray) Get(index int) (value int, found bool) {
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a.lazyInit()
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return a.SortedTArray.Get(index)
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}
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// Remove removes an item by index.
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// If the given `index` is out of range of the array, the `found` is false.
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func (a *SortedIntArray) Remove(index int) (value int, found bool) {
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a.lazyInit()
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return a.SortedTArray.Remove(index)
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}
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// RemoveValue removes an item by value.
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// It returns true if value is found in the array, or else false if not found.
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func (a *SortedIntArray) RemoveValue(value int) bool {
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a.lazyInit()
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return a.SortedTArray.RemoveValue(value)
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}
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// RemoveValues removes an item by `values`.
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func (a *SortedIntArray) RemoveValues(values ...int) {
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a.lazyInit()
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a.SortedTArray.RemoveValues(values...)
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}
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// PopLeft pops and returns an item from the beginning of array.
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// Note that if the array is empty, the `found` is false.
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func (a *SortedIntArray) PopLeft() (value int, found bool) {
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a.lazyInit()
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return a.SortedTArray.PopLeft()
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}
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// PopRight pops and returns an item from the end of array.
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// Note that if the array is empty, the `found` is false.
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func (a *SortedIntArray) PopRight() (value int, found bool) {
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a.lazyInit()
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return a.SortedTArray.PopRight()
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}
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// PopRand randomly pops and return an item out of array.
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// Note that if the array is empty, the `found` is false.
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func (a *SortedIntArray) PopRand() (value int, found bool) {
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a.lazyInit()
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return a.SortedTArray.PopRand()
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}
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// PopRands randomly pops and returns `size` items out of array.
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// If the given `size` is greater than size of the array, it returns all elements of the array.
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// Note that if given `size` <= 0 or the array is empty, it returns nil.
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func (a *SortedIntArray) PopRands(size int) []int {
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a.lazyInit()
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return a.SortedTArray.PopRands(size)
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}
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// PopLefts pops and returns `size` items from the beginning of array.
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// If the given `size` is greater than size of the array, it returns all elements of the array.
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// Note that if given `size` <= 0 or the array is empty, it returns nil.
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func (a *SortedIntArray) PopLefts(size int) []int {
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a.lazyInit()
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return a.SortedTArray.PopLefts(size)
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}
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// PopRights pops and returns `size` items from the end of array.
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// If the given `size` is greater than size of the array, it returns all elements of the array.
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// Note that if given `size` <= 0 or the array is empty, it returns nil.
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func (a *SortedIntArray) PopRights(size int) []int {
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a.lazyInit()
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return a.SortedTArray.PopRights(size)
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}
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// Range picks and returns items by range, like array[start:end].
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// Notice, if in concurrent-safe usage, it returns a copy of slice;
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// else a pointer to the underlying data.
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//
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// If `end` is negative, then the offset will start from the end of array.
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// If `end` is omitted, then the sequence will have everything from start up
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// until the end of the array.
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func (a *SortedIntArray) Range(start int, end ...int) []int {
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a.lazyInit()
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return a.SortedTArray.Range(start, end...)
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}
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// SubSlice returns a slice of elements from the array as specified
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// by the `offset` and `size` parameters.
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// If in concurrent safe usage, it returns a copy of the slice; else a pointer.
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//
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// If offset is non-negative, the sequence will start at that offset in the array.
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// If offset is negative, the sequence will start that far from the end of the array.
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//
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// If length is given and is positive, then the sequence will have up to that many elements in it.
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// If the array is shorter than the length, then only the available array elements will be present.
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// If length is given and is negative then the sequence will stop that many elements from the end of the array.
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// If it is omitted, then the sequence will have everything from offset up until the end of the array.
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//
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// Any possibility crossing the left border of array, it will fail.
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func (a *SortedIntArray) SubSlice(offset int, length ...int) []int {
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a.lazyInit()
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return a.SortedTArray.SubSlice(offset, length...)
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}
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// Len returns the length of array.
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func (a *SortedIntArray) Len() int {
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a.lazyInit()
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return a.SortedTArray.Len()
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}
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// Sum returns the sum of values in an array.
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func (a *SortedIntArray) Sum() (sum int) {
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a.lazyInit()
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return a.SortedTArray.Sum()
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}
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// Slice returns the underlying data of array.
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// Note that, if it's in concurrent-safe usage, it returns a copy of underlying data,
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// or else a pointer to the underlying data.
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func (a *SortedIntArray) Slice() []int {
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a.lazyInit()
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return a.SortedTArray.Slice()
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}
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// Interfaces returns current array as []any.
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func (a *SortedIntArray) Interfaces() []any {
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a.lazyInit()
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return a.SortedTArray.Interfaces()
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}
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// Contains checks whether a value exists in the array.
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func (a *SortedIntArray) Contains(value int) bool {
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a.lazyInit()
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return a.SortedTArray.Contains(value)
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}
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// Search searches array by `value`, returns the index of `value`,
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// or returns -1 if not exists.
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func (a *SortedIntArray) Search(value int) (index int) {
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a.lazyInit()
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return a.SortedTArray.Search(value)
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}
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// SetUnique sets unique mark to the array,
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// which means it does not contain any repeated items.
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// It also do unique check, remove all repeated items.
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func (a *SortedIntArray) SetUnique(unique bool) *SortedIntArray {
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a.lazyInit()
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a.SortedTArray.SetUnique(unique)
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return a
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}
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// Unique uniques the array, clear repeated items.
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func (a *SortedIntArray) Unique() *SortedIntArray {
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a.lazyInit()
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a.SortedTArray.Unique()
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return a
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}
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// Clone returns a new array, which is a copy of current array.
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func (a *SortedIntArray) Clone() (newArray *SortedIntArray) {
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a.lazyInit()
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return &SortedIntArray{
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SortedTArray: a.SortedTArray.Clone(),
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}
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}
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// Clear deletes all items of current array.
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func (a *SortedIntArray) Clear() *SortedIntArray {
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a.lazyInit()
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a.SortedTArray.Clear()
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return a
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}
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// LockFunc locks writing by callback function `f`.
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func (a *SortedIntArray) LockFunc(f func(array []int)) *SortedIntArray {
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a.lazyInit()
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a.SortedTArray.LockFunc(f)
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return a
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}
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// RLockFunc locks reading by callback function `f`.
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func (a *SortedIntArray) RLockFunc(f func(array []int)) *SortedIntArray {
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a.lazyInit()
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a.SortedTArray.RLockFunc(f)
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return a
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}
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// Merge merges `array` into current array.
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// The parameter `array` can be any garray or slice type.
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// The difference between Merge and Append is Append supports only specified slice type,
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// but Merge supports more parameter types.
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func (a *SortedIntArray) Merge(array any) *SortedIntArray {
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a.lazyInit()
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return a.Add(gconv.Ints(array)...)
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}
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// Chunk splits an array into multiple arrays,
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// the size of each array is determined by `size`.
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// The last chunk may contain less than size elements.
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func (a *SortedIntArray) Chunk(size int) [][]int {
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a.lazyInit()
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return a.SortedTArray.Chunk(size)
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}
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// Rand randomly returns one item from array(no deleting).
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func (a *SortedIntArray) Rand() (value int, found bool) {
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a.lazyInit()
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return a.SortedTArray.Rand()
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}
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// Rands randomly returns `size` items from array(no deleting).
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func (a *SortedIntArray) Rands(size int) []int {
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a.lazyInit()
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return a.SortedTArray.Rands(size)
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}
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// Join joins array elements with a string `glue`.
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func (a *SortedIntArray) Join(glue string) string {
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a.lazyInit()
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return a.SortedTArray.Join(glue)
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}
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// CountValues counts the number of occurrences of all values in the array.
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func (a *SortedIntArray) CountValues() map[int]int {
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a.lazyInit()
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return a.SortedTArray.CountValues()
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}
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// Iterator is alias of IteratorAsc.
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func (a *SortedIntArray) Iterator(f func(k int, v int) bool) {
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a.lazyInit()
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a.SortedTArray.Iterator(f)
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}
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// IteratorAsc iterates the array readonly in ascending order with given callback function `f`.
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// If `f` returns true, then it continues iterating; or false to stop.
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func (a *SortedIntArray) IteratorAsc(f func(k int, v int) bool) {
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a.lazyInit()
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a.SortedTArray.IteratorAsc(f)
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}
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// IteratorDesc iterates the array readonly in descending order with given callback function `f`.
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// If `f` returns true, then it continues iterating; or false to stop.
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func (a *SortedIntArray) IteratorDesc(f func(k int, v int) bool) {
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a.lazyInit()
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a.SortedTArray.IteratorDesc(f)
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}
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// String returns current array as a string, which implements like json.Marshal does.
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func (a *SortedIntArray) String() string {
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if a == nil {
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return ""
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}
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a.lazyInit()
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return "[" + a.Join(",") + "]"
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}
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// MarshalJSON implements the interface MarshalJSON for json.Marshal.
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// Note that do not use pointer as its receiver here.
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func (a SortedIntArray) MarshalJSON() ([]byte, error) {
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a.lazyInit()
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return a.SortedTArray.MarshalJSON()
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}
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// UnmarshalJSON implements the interface UnmarshalJSON for json.Unmarshal.
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func (a *SortedIntArray) UnmarshalJSON(b []byte) error {
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a.lazyInit()
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if a.comparator == nil || a.sorter == nil {
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a.comparator = defaultComparatorInt
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a.sorter = quickSortInt
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a.array = make([]int, 0)
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}
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return a.SortedTArray.UnmarshalJSON(b)
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}
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// UnmarshalValue is an interface implement which sets any type of value for array.
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func (a *SortedIntArray) UnmarshalValue(value any) (err error) {
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a.lazyInit()
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if a.comparator == nil || a.sorter == nil {
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a.comparator = defaultComparatorInt
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a.sorter = quickSortInt
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}
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return a.SortedTArray.UnmarshalValue(value)
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}
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// Filter iterates array and filters elements using custom callback function.
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// It removes the element from array if callback function `filter` returns true,
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// it or else does nothing and continues iterating.
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func (a *SortedIntArray) Filter(filter func(index int, value int) bool) *SortedIntArray {
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a.lazyInit()
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a.SortedTArray.Filter(filter)
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return a
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}
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// FilterEmpty removes all zero value of the array.
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func (a *SortedIntArray) FilterEmpty() *SortedIntArray {
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a.lazyInit()
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a.mu.Lock()
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defer a.mu.Unlock()
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if len(a.array) == 0 {
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return a
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}
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if a.array[0] != 0 && a.array[len(a.array)-1] != 0 {
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a.SortedTArray.FilterEmpty()
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return a
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}
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for i := 0; i < len(a.array); {
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if a.array[i] == 0 {
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a.array = append(a.array[:i], a.array[i+1:]...)
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} else {
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break
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}
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}
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for i := len(a.array) - 1; i >= 0; {
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if a.array[i] == 0 {
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a.array = append(a.array[:i], a.array[i+1:]...)
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i--
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} else {
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break
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}
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}
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return a
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}
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// Walk applies a user supplied function `f` to every item of array.
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func (a *SortedIntArray) Walk(f func(value int) int) *SortedIntArray {
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a.lazyInit()
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a.SortedTArray.Walk(f)
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return a
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}
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// IsEmpty checks whether the array is empty.
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func (a *SortedIntArray) IsEmpty() bool {
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a.lazyInit()
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return a.SortedTArray.IsEmpty()
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}
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// DeepCopy implements interface for deep copy of current type.
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func (a *SortedIntArray) DeepCopy() any {
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a.lazyInit()
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return &SortedIntArray{
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SortedTArray: a.SortedTArray.DeepCopy().(*SortedTArray[int]),
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}
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}
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