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Add generic set featrue: TSet[T] --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: hailaz <739476267@qq.com>
285 lines
7.3 KiB
Go
285 lines
7.3 KiB
Go
// Copyright GoFrame Author(https://goframe.org). All Rights Reserved.
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//
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// This Source Code Form is subject to the terms of the MIT License.
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// If a copy of the MIT was not distributed with this file,
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// You can obtain one at https://github.com/gogf/gf.
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//
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package gset
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import (
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"sync"
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)
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// IntSet is consisted of int items.
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type IntSet struct {
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*TSet[int]
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once sync.Once
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}
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// NewIntSet create and returns a new set, which contains un-repeated items.
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// The parameter `safe` is used to specify whether using set in concurrent-safety,
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// which is false in default.
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func NewIntSet(safe ...bool) *IntSet {
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return &IntSet{
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TSet: NewTSet[int](safe...),
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}
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}
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// NewIntSetFrom returns a new set from `items`.
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func NewIntSetFrom(items []int, safe ...bool) *IntSet {
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return &IntSet{
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TSet: NewTSetFrom(items, safe...),
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}
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}
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// lazyInit lazily initializes the set.
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func (a *IntSet) lazyInit() {
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a.once.Do(func() {
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if a.TSet == nil {
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a.TSet = NewTSet[int]()
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}
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})
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}
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// Iterator iterates the set readonly with given callback function `f`,
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// if `f` returns true then continue iterating; or false to stop.
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func (set *IntSet) Iterator(f func(v int) bool) {
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set.lazyInit()
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set.TSet.Iterator(f)
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}
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// Add adds one or multiple items to the set.
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func (set *IntSet) Add(item ...int) {
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set.lazyInit()
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set.TSet.Add(item...)
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}
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// AddIfNotExist checks whether item exists in the set,
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// it adds the item to set and returns true if it does not exists in the set,
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// or else it does nothing and returns false.
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//
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// Note that, if `item` is nil, it does nothing and returns false.
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func (set *IntSet) AddIfNotExist(item int) bool {
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set.lazyInit()
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return set.TSet.AddIfNotExist(item)
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}
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// AddIfNotExistFunc checks whether item exists in the set,
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// it adds the item to set and returns true if it does not exists in the set and
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// function `f` returns true, or else it does nothing and returns false.
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//
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// Note that, the function `f` is executed without writing lock.
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func (set *IntSet) AddIfNotExistFunc(item int, f func() bool) bool {
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set.lazyInit()
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return set.TSet.AddIfNotExistFunc(item, f)
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}
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// AddIfNotExistFuncLock checks whether item exists in the set,
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// it adds the item to set and returns true if it does not exists in the set and
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// function `f` returns true, or else it does nothing and returns false.
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//
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// Note that, the function `f` is executed without writing lock.
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func (set *IntSet) AddIfNotExistFuncLock(item int, f func() bool) bool {
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set.lazyInit()
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return set.TSet.AddIfNotExistFuncLock(item, f)
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}
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// Contains checks whether the set contains `item`.
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func (set *IntSet) Contains(item int) bool {
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set.lazyInit()
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return set.TSet.Contains(item)
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}
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// Remove deletes `item` from set.
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func (set *IntSet) Remove(item int) {
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set.lazyInit()
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set.TSet.Remove(item)
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}
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// Size returns the size of the set.
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func (set *IntSet) Size() int {
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set.lazyInit()
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return set.TSet.Size()
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}
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// Clear deletes all items of the set.
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func (set *IntSet) Clear() {
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set.lazyInit()
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set.TSet.Clear()
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}
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// Slice returns the an of items of the set as slice.
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func (set *IntSet) Slice() []int {
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set.lazyInit()
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return set.TSet.Slice()
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}
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// Join joins items with a string `glue`.
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func (set *IntSet) Join(glue string) string {
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set.lazyInit()
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return set.TSet.Join(glue)
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}
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// String returns items as a string, which implements like json.Marshal does.
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func (set *IntSet) String() string {
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if set == nil {
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return ""
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}
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set.lazyInit()
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return set.TSet.String()
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}
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// LockFunc locks writing with callback function `f`.
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func (set *IntSet) LockFunc(f func(m map[int]struct{})) {
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set.lazyInit()
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set.TSet.LockFunc(f)
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}
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// RLockFunc locks reading with callback function `f`.
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func (set *IntSet) RLockFunc(f func(m map[int]struct{})) {
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set.lazyInit()
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set.TSet.RLockFunc(f)
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}
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// Equal checks whether the two sets equal.
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func (set *IntSet) Equal(other *IntSet) bool {
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set.lazyInit()
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other.lazyInit()
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return set.TSet.Equal(other.TSet)
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}
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// IsSubsetOf checks whether the current set is a sub-set of `other`.
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func (set *IntSet) IsSubsetOf(other *IntSet) bool {
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if set == other {
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return true
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}
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set.lazyInit()
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other.lazyInit()
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return set.TSet.IsSubsetOf(other.TSet)
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}
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// Union returns a new set which is the union of `set` and `other`.
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// Which means, all the items in `newSet` are in `set` or in `other`.
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func (set *IntSet) Union(others ...*IntSet) (newSet *IntSet) {
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set.lazyInit()
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return &IntSet{
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TSet: set.TSet.Union(set.toTSetSlice(others)...),
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}
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}
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// Diff returns a new set which is the difference set from `set` to `other`.
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// Which means, all the items in `newSet` are in `set` but not in `other`.
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func (set *IntSet) Diff(others ...*IntSet) (newSet *IntSet) {
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set.lazyInit()
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return &IntSet{
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TSet: set.TSet.Diff(set.toTSetSlice(others)...),
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}
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}
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// Intersect returns a new set which is the intersection from `set` to `other`.
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// Which means, all the items in `newSet` are in `set` and also in `other`.
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func (set *IntSet) Intersect(others ...*IntSet) (newSet *IntSet) {
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set.lazyInit()
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return &IntSet{
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TSet: set.TSet.Intersect(set.toTSetSlice(others)...),
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}
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}
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// Complement returns a new set which is the complement from `set` to `full`.
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// Which means, all the items in `newSet` are in `full` and not in `set`.
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//
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// It returns the difference between `full` and `set`
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// if the given set `full` is not the full set of `set`.
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func (set *IntSet) Complement(full *IntSet) (newSet *IntSet) {
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set.lazyInit()
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if full == nil {
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return &IntSet{
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TSet: NewTSet[int](),
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}
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}
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full.lazyInit()
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return &IntSet{
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TSet: set.TSet.Complement(full.TSet),
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}
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}
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// Merge adds items from `others` sets into `set`.
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func (set *IntSet) Merge(others ...*IntSet) *IntSet {
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set.lazyInit()
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set.TSet.Merge(set.toTSetSlice(others)...)
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return set
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}
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// Sum sums items.
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// Note: The items should be converted to int type,
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// or you'd get a result that you unexpected.
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func (set *IntSet) Sum() (sum int) {
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set.lazyInit()
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return set.TSet.Sum()
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}
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// Pop randomly pops an item from set.
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func (set *IntSet) Pop() int {
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set.lazyInit()
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return set.TSet.Pop()
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}
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// Pops randomly pops `size` items from set.
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// It returns all items if size == -1.
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func (set *IntSet) Pops(size int) []int {
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set.lazyInit()
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return set.TSet.Pops(size)
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}
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// Walk applies a user supplied function `f` to every item of set.
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func (set *IntSet) Walk(f func(item int) int) *IntSet {
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set.lazyInit()
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set.TSet.Walk(f)
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return set
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}
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// MarshalJSON implements the interface MarshalJSON for json.Marshal.
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func (set IntSet) MarshalJSON() ([]byte, error) {
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set.lazyInit()
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return set.TSet.MarshalJSON()
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}
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// UnmarshalJSON implements the interface UnmarshalJSON for json.Unmarshal.
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func (set *IntSet) UnmarshalJSON(b []byte) error {
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set.lazyInit()
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return set.TSet.UnmarshalJSON(b)
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}
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// UnmarshalValue is an interface implement which sets any type of value for set.
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func (set *IntSet) UnmarshalValue(value any) (err error) {
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set.lazyInit()
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return set.TSet.UnmarshalValue(value)
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}
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// DeepCopy implements interface for deep copy of current type.
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func (set *IntSet) DeepCopy() any {
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if set == nil {
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return nil
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}
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set.lazyInit()
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return &IntSet{
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TSet: set.TSet.DeepCopy().(*TSet[int]),
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}
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}
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// toTSetSlice converts []*IntSet to []*TSet[int]
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func (set *IntSet) toTSetSlice(sets []*IntSet) (tSets []*TSet[int]) {
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tSets = make([]*TSet[int], len(sets))
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for i, v := range sets {
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if v == nil {
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continue
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}
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v.lazyInit()
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tSets[i] = v.TSet
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}
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return
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}
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