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add TRing --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> Co-authored-by: hailaz <739476267@qq.com>
128 lines
3.5 KiB
Go
128 lines
3.5 KiB
Go
// Copyright GoFrame Author(https://goframe.org). All Rights Reserved.
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//
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// This Source Code Form is subject to the terms of the MIT License.
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// If a copy of the MIT was not distributed with this file,
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// You can obtain one at https://github.com/gogf/gf.
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// Package gring provides a concurrent-safe/unsafe ring(circular lists).
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//
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// Deprecated.
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package gring
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// Ring is a struct of ring structure.
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//
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// Deprecated.
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type Ring struct {
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*TRing[any]
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}
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// New creates and returns a Ring structure of `cap` elements.
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// The optional parameter `safe` specifies whether using this structure in concurrent safety,
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// which is false in default.
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//
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// Deprecated.
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func New(cap int, safe ...bool) *Ring {
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return &Ring{
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TRing: NewTRing[any](cap, safe...),
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}
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}
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// Val returns the item's value of current position.
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func (r *Ring) Val() any {
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return r.TRing.Val()
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}
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// Len returns the size of ring.
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func (r *Ring) Len() int {
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return r.TRing.Len()
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}
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// Cap returns the capacity of ring.
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func (r *Ring) Cap() int {
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return r.TRing.Cap()
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}
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// Set sets value to the item of current position.
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func (r *Ring) Set(value any) *Ring {
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r.TRing.Set(value)
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return r
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}
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// Put sets `value` to current item of ring and moves position to next item.
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func (r *Ring) Put(value any) *Ring {
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r.TRing.Put(value)
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return r
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}
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// Move moves n % r.Len() elements backward (n < 0) or forward (n >= 0)
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// in the ring and returns that ring element. r must not be empty.
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func (r *Ring) Move(n int) *Ring {
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r.TRing.Move(n)
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return r
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}
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// Prev returns the previous ring element. r must not be empty.
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func (r *Ring) Prev() *Ring {
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r.TRing.Prev()
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return r
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}
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// Next returns the next ring element. r must not be empty.
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func (r *Ring) Next() *Ring {
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r.TRing.Next()
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return r
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}
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// Link connects ring r with ring s such that r.Next()
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// becomes s and returns the original value for r.Next().
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// r must not be empty.
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//
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// If r and s point to the same ring, linking
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// them removes the elements between r and s from the ring.
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// The removed elements form a sub-ring and the result is a
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// reference to that sub-ring (if no elements were removed,
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// the result is still the original value for r.Next(),
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// and not nil).
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//
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// If r and s point to different rings, linking
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// them creates a single ring with the elements of s inserted
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// after r. The result points to the element following the
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// last element of s after insertion.
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func (r *Ring) Link(s *Ring) *Ring {
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r.TRing.Link(s.TRing)
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return r
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}
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// Unlink removes n % r.Len() elements from the ring r, starting
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// at r.Next(). If n % r.Len() == 0, r remains unchanged.
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// The result is the removed sub-ring. r must not be empty.
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func (r *Ring) Unlink(n int) *Ring {
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return &Ring{
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TRing: r.TRing.Unlink(n),
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}
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}
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// RLockIteratorNext iterates and locks reading forward
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// with given callback function `f` within RWMutex.RLock.
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// If `f` returns true, then it continues iterating; or false to stop.
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func (r *Ring) RLockIteratorNext(f func(value any) bool) {
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r.TRing.RLockIteratorNext(f)
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}
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// RLockIteratorPrev iterates and locks reading backward
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// with given callback function `f` within RWMutex.RLock.
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// If `f` returns true, then it continues iterating; or false to stop.
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func (r *Ring) RLockIteratorPrev(f func(value any) bool) {
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r.TRing.RLockIteratorPrev(f)
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}
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// SliceNext returns a copy of all item values as slice forward from current position.
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func (r *Ring) SliceNext() []any {
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return r.TRing.SliceNext()
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}
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// SlicePrev returns a copy of all item values as slice backward from current position.
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func (r *Ring) SlicePrev() []any {
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return r.TRing.SlicePrev()
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}
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