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# Loader 配置加载器
Loader 是一个通用的配置管理器,提供了类似于 Spring Boot
的`@ConfigurationProperties`的配置加载、监控、更新和管理功能。
## 功能特性
- **泛型支持**:使用 Go 泛型,类型安全的配置绑定
- **配置加载**:从配置源加载数据并绑定到结构体
- **配置监控**:自动监控配置变化并更新
- **自定义转换器**:支持自定义数据转换函数
- **回调处理**:配置变更时的回调函数
- **错误处理**:灵活的错误处理机制
## 安装
```bash
go get github.com/gogf/gf/v2
```
## 使用示例
### 1. 基本用法
#### 用法一
```go
package main
import (
"github.com/gogf/gf/v2/frame/g"
"github.com/gogf/gf/v2/os/gcfg"
"github.com/gogf/gf/v2/os/gctx"
)
type AppConfig struct {
Name string `json:"name"`
Age int `json:"age"`
Enabled bool `json:"enabled"`
Features []string `json:"features"`
Server ServerConfig `json:"server"`
}
type ServerConfig struct {
Host string `json:"host"`
Port int `json:"port"`
}
func main() {
ctx := gctx.New()
// 创建配置器实例
loader := gcfg.NewLoader[AppConfig](g.Cfg("test"), "")
// 加载和监听配置
loader.MustLoadAndWatch(ctx, "test-watcher")
// 获取配置
config := loader.Get()
fmt.Println(config.Name)
}
```
#### 用法二
```go
package main
import (
"fmt"
"github.com/gogf/gf/v2/os/gcfg"
"github.com/gogf/gf/v2/os/gctx"
)
type AppConfig struct {
Name string `json:"name"`
Age int `json:"age"`
Enabled bool `json:"enabled"`
Features []string `json:"features"`
Server ServerConfig `json:"server"`
}
type ServerConfig struct {
Host string `json:"host"`
Port int `json:"port"`
}
func main() {
ctx := gctx.New()
// 使用单独的适配器创建
// 创建配置管理器
cfg, _ := gcfg.NewAdapterFile("test.yaml")
// 创建配置器实例
loader := gcfg.NewLoaderWithAdapter[AppConfig](cfg, "")
// 加载和监听配置
loader.MustLoadAndWatch(ctx, "test-watcher")
// 获取配置
config := loader.Get()
fmt.Println(config.Name)
}
```
### 2. 配置监控
```go
// 仅加载App配置
loader := gcfg.NewLoaderWithAdapter[AppConfig](cfg, "app")
// 设置配置变更回调
loader.OnChange(func (updated AppConfig) error {
// 配置变更时的处理逻辑
println("配置已更新:", updated.Name)
return nil
})
// 加载数据
err := loader.Load(ctx)
if err != nil {
panic(err)
}
// 开始监控配置变化
err := loader.Watch(context.Background(), "my-watcher")
if err != nil {
panic(err)
}
```
### 3. 自定义转换器
```go
// 设置自定义转换器
loader.SetConverter(func (data any, target *AppConfig) error {
// 自定义数据转换逻辑
return nil
})
```
### 4. 便捷方法
```go
// 一步完成加载和监控
loader.MustLoadAndWatch(context.Background(), "my-app")
```
## API 参考
### `NewLoader`
创建一个新的 Loader 实例。
```go
func NewLoader[T any](config *Config, propertyKey string, targetStruct ...*T) *Loader[T]
```
参数:
- `config`: 配置实例,用于监控变化
- `propertyKey`: 监控的属性键模式(使用 "" 或 "." 监控所有配置)
- `targetStruct`: 接收配置值的结构体指针(可选)
### `NewLoaderWithAdapter`
使用适配器创建一个新的 Loader 实例。
```go
func NewLoaderWithAdapter[T any](adapter Adapter, propertyKey string, targetStruct ...*T) *Loader[T]
```
### `Load`
从配置实例加载数据并绑定到目标结构体。
```go
func (l *Loader[T]) Load(ctx context.Context) error
```
### `MustLoad`
与 Load 类似,但出错时会 panic。
```go
func (l *Loader[T]) MustLoad(ctx context.Context)
```
### `Watch`
开始监控配置变化并自动更新目标结构体。
```go
func (l *Loader[T]) Watch(ctx context.Context, name string) error
```
### `MustWatch`
与 Watch 类似,但出错时会 panic。
```go
func (l *Loader[T]) MustWatch(ctx context.Context, name string)
```
### `MustLoadAndWatch`
便捷方法,调用 MustLoad 和 MustWatch。
```go
func (l *Loader[T]) MustLoadAndWatch(ctx context.Context, name string)
```
### `Get`
返回当前配置结构体。
```go
func (l *Loader[T]) Get() T
```
### `GetPointer() *T`
返回指向当前配置结构体的指针。
```go
func (l *Loader[T]) GetPointer() *T
```
### `OnChange`
设置配置变化时调用的回调函数。
```go
func (l *Loader[T]) OnChange(fn func (updated T) error)
```
### `SetConverter`
设置在 Load 操作期间使用的自定义转换函数。
```go
func (l *Loader[T]) SetConverter(converter func (data any, target *T) error)
```
### `SetWatchErrorHandler`
设置在 Watch 过程中 Load 操作失败时调用的错误处理函数。
```go
func (l *Loader[T]) SetWatchErrorHandler(errorFunc func(ctx context.Context, err error))
```
### `SetReuseTargetStruct`
设置是否在更新时重用相同的目标结构体或创建新结构体。
```go
func (l *Loader[T]) SetReuseTargetStruct(reuse bool)
```
### `StopWatch`
停止监控配置变化并移除关联的监控器。
```go
func (l *Loader[T]) StopWatch(ctx context.Context) (bool, error)
```
### `IsWatching`
返回 Loader 是否正在监控配置变化。
```go
func (l *Loader[T]) IsWatching() bool
```
## 高级用法
### 监控特定配置键
```go
// 只监控特定配置键
loader := gcfg.NewLoaderWithAdapter[ServerConfig](cfg, "server")
```
### 使用默认值
```go
// 创建带默认值的目标结构体
var targetConfig AppConfig
targetConfig.Name = "default-app" // 设置默认值
loader := gcfg.NewLoaderWithAdapter(cfg, "", &targetConfig)
```
## 错误处理
Loader 提供了灵活的错误处理机制:
```go
loader.SetWatchErrorHandler(func(ctx context.Context, err error) {
// 处理加载错误
log.Printf("配置加载失败: %v", err)
})
```
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: houseme <housemecn@gmail.com>
254 lines
8.1 KiB
Go
254 lines
8.1 KiB
Go
// Copyright GoFrame Author(https://goframe.org). All Rights Reserved.
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//
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// This Source Code Form is subject to the terms of the MIT License.
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// If a copy of the MIT was not distributed with this file,
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// You can obtain one at https://github.com/gogf/gf.
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package gcfg
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import (
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"context"
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"sync"
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"github.com/gogf/gf/v2/container/gvar"
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"github.com/gogf/gf/v2/errors/gerror"
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"github.com/gogf/gf/v2/internal/intlog"
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)
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// Loader is a generic configuration manager that provides
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// configuration loading, watching and management similar to Spring Boot's @ConfigurationProperties
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type Loader[T any] struct {
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config *Config // The configuration instance to watch
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propertyKey string // The property key pattern to watch
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targetStruct *T // The target struct pointer to bind configuration to
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mutex sync.RWMutex // Mutex for thread-safe operations
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onChange func(T) error // Callback function when configuration changes
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converter func(data any, target *T) error // Optional custom converter function
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watchErrorFunc func(ctx context.Context, err error) // Optional error handling function for watch operations
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reuse bool // reuse the same target struct, default is false to avoid data race
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watcherName string // watcher name
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}
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// NewLoader creates a new Loader instance
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// config: the configuration instance to watch for changes
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// propertyKey: the property key pattern to watch (use "" or "." to watch all configuration)
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// targetStruct: pointer to the struct that will receive the configuration values
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func NewLoader[T any](config *Config, propertyKey string, targetStruct ...*T) *Loader[T] {
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if len(targetStruct) > 0 {
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return &Loader[T]{
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config: config,
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propertyKey: propertyKey,
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targetStruct: targetStruct[0],
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reuse: false,
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}
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}
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return &Loader[T]{
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config: config,
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propertyKey: propertyKey,
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targetStruct: new(T),
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reuse: false,
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}
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}
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// NewLoaderWithAdapter creates a new Loader instance
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// adapter: the adapter instance to use for loading and watching configuration
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// propertyKey: the property key pattern to watch (use "" or "." to watch all configuration)
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// targetStruct: pointer to the struct that will receive the configuration values
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func NewLoaderWithAdapter[T any](adapter Adapter, propertyKey string, targetStruct ...*T) *Loader[T] {
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return NewLoader(NewWithAdapter(adapter), propertyKey, targetStruct...)
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}
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// OnChange sets the callback function that will be called when configuration changes
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// The callback function receives the updated configuration struct and can return an error
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func (l *Loader[T]) OnChange(fn func(updated T) error) *Loader[T] {
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l.mutex.Lock()
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defer l.mutex.Unlock()
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l.onChange = fn
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return l
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}
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// Load loads configuration from the config instance and binds it to the target struct
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// The context is passed to the underlying configuration adapter
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func (l *Loader[T]) Load(ctx context.Context) error {
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l.mutex.Lock()
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defer l.mutex.Unlock()
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// Get configuration data
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var data *gvar.Var
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if l.propertyKey == "" || l.propertyKey == "." {
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// Get all configuration data
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configData, err := l.config.Data(ctx)
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if err != nil {
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return err
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}
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data = gvar.New(configData)
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} else {
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// Get specific property
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configValue, err := l.config.Get(ctx, l.propertyKey)
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if err != nil {
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return err
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}
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if configValue != nil {
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data = configValue
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} else {
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data = gvar.New(nil)
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}
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}
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// Use custom converter if provided, otherwise use default gconv.Scan
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if l.converter != nil && data != nil {
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if l.reuse {
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if err := l.converter(data.Val(), l.targetStruct); err != nil {
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return err
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}
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} else {
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var newConfig T
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if err := l.converter(data.Val(), &newConfig); err != nil {
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return err
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}
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l.targetStruct = &newConfig
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}
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} else {
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if data != nil {
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if l.reuse {
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if err := data.Scan(l.targetStruct); err != nil {
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return err
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}
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} else {
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var newConfig T
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if err := data.Scan(&newConfig); err != nil {
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return err
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}
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l.targetStruct = &newConfig
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}
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}
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}
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// Call change callback if exists
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if l.onChange != nil {
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return l.onChange(*l.targetStruct)
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}
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return nil
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}
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// MustLoad is like Load but panics if there is an error
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func (l *Loader[T]) MustLoad(ctx context.Context) {
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if err := l.Load(ctx); err != nil {
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panic(err)
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}
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}
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// Watch starts watching for configuration changes and automatically updates the target struct
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// name: the name of the watcher, which is used to identify this watcher
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// This method sets up a watcher that will call Load() when configuration changes are detected
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func (l *Loader[T]) Watch(ctx context.Context, name string) error {
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if name == "" {
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return gerror.New("Watcher name cannot be empty")
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}
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adapter := l.config.GetAdapter()
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if watcherAdapter, ok := adapter.(WatcherAdapter); ok {
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watcherAdapter.AddWatcher(name, func(ctx context.Context) {
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// Reload configuration when change is detected
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if err := l.Load(ctx); err != nil {
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// Use the configured error handler if available, otherwise execute default logging
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if l.watchErrorFunc != nil {
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l.watchErrorFunc(ctx, err)
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} else {
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// Default logging using intlog (internal logging for development)
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intlog.Errorf(ctx, "Configuration load failed in watcher %s: %v", name, err)
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}
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}
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})
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l.watcherName = name
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return nil
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}
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return gerror.New("Watcher adapter not found")
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}
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// MustWatch is like Watch but panics if there is an error
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func (l *Loader[T]) MustWatch(ctx context.Context, name string) {
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if err := l.Watch(ctx, name); err != nil {
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panic(err)
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}
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}
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// MustLoadAndWatch is a convenience method that calls MustLoad and MustWatch
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func (l *Loader[T]) MustLoadAndWatch(ctx context.Context, name string) {
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l.MustLoad(ctx)
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l.MustWatch(ctx, name)
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}
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// Get returns the current configuration struct
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// This method is thread-safe and returns a copy of the current configuration
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func (l *Loader[T]) Get() T {
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l.mutex.RLock()
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defer l.mutex.RUnlock()
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return *l.targetStruct
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}
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// GetPointer returns a pointer to the current configuration struct
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// This method is thread-safe and returns a pointer to the current configuration
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// The returned pointer is safe for read operations but should not be modified
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func (l *Loader[T]) GetPointer() *T {
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l.mutex.RLock()
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defer l.mutex.RUnlock()
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return l.targetStruct
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}
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// SetConverter sets a custom converter function that will be used during Load operations
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// The converter function receives the source data and the target struct pointer
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func (l *Loader[T]) SetConverter(converter func(data any, target *T) error) *Loader[T] {
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l.mutex.Lock()
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defer l.mutex.Unlock()
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l.converter = converter
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return l
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}
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// SetWatchErrorHandler sets an error handling function that will be called when Load operations fail during Watch
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func (l *Loader[T]) SetWatchErrorHandler(errorFunc func(ctx context.Context, err error)) *Loader[T] {
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l.mutex.Lock()
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defer l.mutex.Unlock()
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l.watchErrorFunc = errorFunc
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return l
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}
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// SetReuseTargetStruct sets whether to reuse the same target struct or create a new one on updates
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func (l *Loader[T]) SetReuseTargetStruct(reuse bool) *Loader[T] {
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l.mutex.Lock()
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defer l.mutex.Unlock()
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l.reuse = reuse
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return l
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}
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// StopWatch stops watching for configuration changes and removes the associated watcher
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func (l *Loader[T]) StopWatch(ctx context.Context) (bool, error) {
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l.mutex.Lock()
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defer l.mutex.Unlock()
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if l.watcherName == "" {
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return false, gerror.New("No watcher name specified")
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}
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adapter := l.config.GetAdapter()
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if watcherAdapter, ok := adapter.(WatcherAdapter); ok {
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watcherAdapter.RemoveWatcher(l.watcherName)
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l.watcherName = ""
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return true, nil
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}
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return false, gerror.New("Watcher adapter not found")
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}
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// IsWatching returns true if the loader is currently watching for configuration changes
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func (l *Loader[T]) IsWatching() bool {
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l.mutex.RLock()
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defer l.mutex.RUnlock()
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if l.watcherName == "" {
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return false
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}
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adapter := l.config.GetAdapter()
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if watcherAdapter, ok := adapter.(WatcherAdapter); ok {
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return watcherAdapter.IsWatching(l.watcherName)
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}
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return false
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}
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