mirror of
https://gitee.com/johng/gf
synced 2026-07-04 21:03:13 +08:00
148 lines
3.9 KiB
Go
Executable File
148 lines
3.9 KiB
Go
Executable File
// x2j_findPath - utility functions to retrieve path to node in dot-notation
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// Copyright 2012-2018 Charles Banning. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file
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package x2j
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import (
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"strings"
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"github.com/gogf/gf/third/github.com/clbanning/mxj"
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)
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//----------------------------- find all paths to a key --------------------------------
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// Want eventually to extract shortest path and call GetValuesAtKeyPath()
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// This will get all the possible paths. These can be scanned for len(path) and sequence.
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// Get all paths through the doc (in dot-notation) that terminate with the specified tag.
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// Results can be used with ValuesAtTagPath() and ValuesFromTagPath().
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func PathsForTag(doc string, key string) ([]string, error) {
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m, err := mxj.NewMapXml([]byte(doc))
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if err != nil {
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return nil, err
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}
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ss := PathsForKey(m, key)
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return ss, nil
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}
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// Extract the shortest path from all possible paths - from PathsForTag().
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// Paths are strings using dot-notation.
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func PathForTagShortest(doc string, key string) (string, error) {
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m, err := mxj.NewMapXml([]byte(doc))
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if err != nil {
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return "", err
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}
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s := PathForKeyShortest(m, key)
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return s, nil
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}
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// Get all paths through the doc (in dot-notation) that terminate with the specified tag.
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// Results can be used with ValuesAtTagPath() and ValuesFromTagPath().
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func BytePathsForTag(doc []byte, key string) ([]string, error) {
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m, err := mxj.NewMapXml(doc)
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if err != nil {
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return nil, err
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}
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ss := PathsForKey(m, key)
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return ss, nil
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}
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// Extract the shortest path from all possible paths - from PathsForTag().
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// Paths are strings using dot-notation.
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func BytePathForTagShortest(doc []byte, key string) (string, error) {
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m, err := ByteDocToMap(doc)
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if err != nil {
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return "", err
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}
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s := PathForKeyShortest(m, key)
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return s, nil
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}
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// Get all paths through the map (in dot-notation) that terminate with the specified key.
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// Results can be used with ValuesAtKeyPath() and ValuesFromKeyPath().
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func PathsForKey(m map[string]interface{}, key string) []string {
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breadbasket := make(map[string]bool, 0)
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breadcrumb := ""
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hasKeyPath(breadcrumb, m, key, &breadbasket)
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if len(breadbasket) == 0 {
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return nil
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}
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// unpack map keys to return
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res := make([]string, len(breadbasket))
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var i int
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for k, _ := range breadbasket {
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res[i] = k
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i++
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}
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return res
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}
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// Extract the shortest path from all possible paths - from PathsForKey().
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// Paths are strings using dot-notation.
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func PathForKeyShortest(m map[string]interface{}, key string) string {
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paths := PathsForKey(m, key)
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lp := len(paths)
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if lp == 0 {
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return ""
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}
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if lp == 1 {
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return paths[0]
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}
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shortest := paths[0]
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shortestLen := len(strings.Split(shortest, "."))
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for i := 1; i < len(paths); i++ {
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vlen := len(strings.Split(paths[i], "."))
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if vlen < shortestLen {
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shortest = paths[i]
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shortestLen = vlen
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}
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}
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return shortest
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}
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// hasKeyPath - if the map 'key' exists append it to KeyPath.path and increment KeyPath.depth
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// This is really just a breadcrumber that saves all trails that hit the prescribed 'key'.
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func hasKeyPath(crumb string, iv interface{}, key string, basket *map[string]bool) {
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switch iv.(type) {
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case map[string]interface{}:
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vv := iv.(map[string]interface{})
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if _, ok := vv[key]; ok {
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if crumb == "" {
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crumb = key
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} else {
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crumb += "." + key
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}
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// *basket = append(*basket, crumb)
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(*basket)[crumb] = true
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}
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// walk on down the path, key could occur again at deeper node
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for k, v := range vv {
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// create a new breadcrumb, add the one we're at to the crumb-trail
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var nbc string
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if crumb == "" {
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nbc = k
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} else {
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nbc = crumb + "." + k
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}
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hasKeyPath(nbc, v, key, basket)
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}
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case []interface{}:
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// crumb-trail doesn't change, pass it on
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for _, v := range iv.([]interface{}) {
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hasKeyPath(crumb, v, key, basket)
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}
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}
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}
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