Files
gf/g/container/gset/interface_set.go

109 lines
1.8 KiB
Go

package gset
import (
"fmt"
"sync"
)
type InterfaceSet struct {
sync.RWMutex
M map[interface{}]struct{}
}
func NewInterfaceSet() *InterfaceSet {
return &InterfaceSet{M: make(map[interface{}]struct{})}
}
// 设置键
func (this *InterfaceSet) Add(item interface{}) *InterfaceSet {
if this.Contains(item) {
return this
}
this.Lock()
this.M[item] = struct{}{}
this.Unlock()
return this
}
// 批量添加设置键
func (this *InterfaceSet) BatchAdd(items []interface{}) *InterfaceSet {
count := len(items)
if count == 0 {
return this
}
todo := make([]interface{}, 0, count)
this.RLock()
for i := 0; i < count; i++ {
_, exists := this.M[items[i]]
if exists {
continue
}
todo = append(todo, items[i])
}
this.RUnlock()
count = len(todo)
if count == 0 {
return this
}
this.Lock()
for i := 0; i < count; i++ {
this.M[todo[i]] = struct{}{}
}
this.Unlock()
return this
}
// 键是否存在
func (this *InterfaceSet) Contains(item interface{}) bool {
this.RLock()
_, exists := this.M[item]
this.RUnlock()
return exists
}
// 删除键值对
func (this *InterfaceSet) Remove(key interface{}) {
this.Lock()
delete(this.M, key)
this.Unlock()
}
// 大小
func (this *InterfaceSet) Size() int {
this.RLock()
l := len(this.M)
this.RUnlock()
return l
}
// 清空set
func (this *InterfaceSet) Clear() {
this.Lock()
this.M = make(map[interface{}]struct{})
this.Unlock()
}
// 转换为数组
func (this *InterfaceSet) Slice() []interface{} {
this.RLock()
ret := make([]interface{}, len(this.M))
i := 0
for item := range this.M {
ret[i] = item
i++
}
this.RUnlock()
return ret
}
// 转换为字符串
func (this *InterfaceSet) String() string {
s := this.Slice()
return fmt.Sprint(s)
}