Copy in vscode.proposed.d.ts for quickinput-sample

This commit is contained in:
Christof Marti
2018-06-25 17:46:21 +02:00
parent a1df545cb7
commit a2b153c04d
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/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
// TODO
/// <reference path='../../../vscode/src/vs/vscode.proposed.d.ts'/>

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/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
// This is the place for API experiments and proposal.
import { QuickPickItem } from 'vscode';
declare module 'vscode' {
export namespace window {
export function sampleFunction(): Thenable<any>;
}
//#region Joh: remote, search provider
export interface TextSearchQuery {
pattern: string;
isRegExp: boolean;
isCaseSensitive: boolean;
isWordMatch: boolean;
}
export interface SearchOptions {
folder: Uri;
includes: string[]; // paths relative to folder
excludes: string[];
useIgnoreFiles?: boolean;
followSymlinks?: boolean;
}
export interface TextSearchOptions extends SearchOptions {
previewOptions?: any; // total length? # of context lines? leading and trailing # of chars?
maxFileSize?: number;
encoding?: string;
}
export interface FileSearchOptions extends SearchOptions { }
export interface TextSearchResult {
path: string;
range: Range;
// For now, preview must be a single line of text
preview: { text: string, match: Range };
}
export interface SearchProvider {
provideFileSearchResults?(options: FileSearchOptions, progress: Progress<string>, token: CancellationToken): Thenable<void>;
provideTextSearchResults?(query: TextSearchQuery, options: TextSearchOptions, progress: Progress<TextSearchResult>, token: CancellationToken): Thenable<void>;
}
export namespace workspace {
export function registerSearchProvider(scheme: string, provider: SearchProvider): Disposable;
}
//#endregion
//#region Joao: diff command
/**
* The contiguous set of modified lines in a diff.
*/
export interface LineChange {
readonly originalStartLineNumber: number;
readonly originalEndLineNumber: number;
readonly modifiedStartLineNumber: number;
readonly modifiedEndLineNumber: number;
}
export namespace commands {
/**
* Registers a diff information command that can be invoked via a keyboard shortcut,
* a menu item, an action, or directly.
*
* Diff information commands are different from ordinary [commands](#commands.registerCommand) as
* they only execute when there is an active diff editor when the command is called, and the diff
* information has been computed. Also, the command handler of an editor command has access to
* the diff information.
*
* @param command A unique identifier for the command.
* @param callback A command handler function with access to the [diff information](#LineChange).
* @param thisArg The `this` context used when invoking the handler function.
* @return Disposable which unregisters this command on disposal.
*/
export function registerDiffInformationCommand(command: string, callback: (diff: LineChange[], ...args: any[]) => any, thisArg?: any): Disposable;
}
//#endregion
//#region Joh: decorations
//todo@joh -> make class
export interface DecorationData {
priority?: number;
title?: string;
bubble?: boolean;
abbreviation?: string;
color?: ThemeColor;
source?: string;
}
export interface SourceControlResourceDecorations {
source?: string;
letter?: string;
color?: ThemeColor;
}
export interface DecorationProvider {
onDidChangeDecorations: Event<undefined | Uri | Uri[]>;
provideDecoration(uri: Uri, token: CancellationToken): ProviderResult<DecorationData>;
}
export namespace window {
export function registerDecorationProvider(provider: DecorationProvider): Disposable;
}
//#endregion
//#region André: debug
/**
* Represents a debug adapter executable and optional arguments passed to it.
*/
export class DebugAdapterExecutable {
/**
* The command path of the debug adapter executable.
* A command must be either an absolute path or the name of an executable looked up via the PATH environment variable.
* The special value 'node' will be mapped to VS Code's built-in node runtime.
*/
readonly command: string;
/**
* Optional arguments passed to the debug adapter executable.
*/
readonly args: string[];
/**
* Create a new debug adapter specification.
*/
constructor(command: string, args?: string[]);
}
export interface DebugConfigurationProvider {
/**
* This optional method is called just before a debug adapter is started to determine its executable path and arguments.
* Registering more than one debugAdapterExecutable for a type results in an error.
* @param folder The workspace folder from which the configuration originates from or undefined for a folderless setup.
* @param token A cancellation token.
* @return a [debug adapter's executable and optional arguments](#DebugAdapterExecutable) or undefined.
*/
debugAdapterExecutable?(folder: WorkspaceFolder | undefined, token?: CancellationToken): ProviderResult<DebugAdapterExecutable>;
}
//#endregion
//#region Rob, Matt: logging
/**
* The severity level of a log message
*/
export enum LogLevel {
Trace = 1,
Debug = 2,
Info = 3,
Warning = 4,
Error = 5,
Critical = 6,
Off = 7
}
/**
* A logger for writing to an extension's log file, and accessing its dedicated log directory.
*/
export interface Logger {
trace(message: string, ...args: any[]): void;
debug(message: string, ...args: any[]): void;
info(message: string, ...args: any[]): void;
warn(message: string, ...args: any[]): void;
error(message: string | Error, ...args: any[]): void;
critical(message: string | Error, ...args: any[]): void;
}
export interface ExtensionContext {
/**
* This extension's logger
*/
logger: Logger;
/**
* Path where an extension can write log files.
*
* Extensions must create this directory before writing to it. The parent directory will always exist.
*/
readonly logDirectory: string;
}
export namespace env {
/**
* Current logging level.
*
* @readonly
*/
export const logLevel: LogLevel;
}
//#endregion
//#region Joao: SCM validation
/**
* Represents the validation type of the Source Control input.
*/
export enum SourceControlInputBoxValidationType {
/**
* Something not allowed by the rules of a language or other means.
*/
Error = 0,
/**
* Something suspicious but allowed.
*/
Warning = 1,
/**
* Something to inform about but not a problem.
*/
Information = 2
}
export interface SourceControlInputBoxValidation {
/**
* The validation message to display.
*/
readonly message: string;
/**
* The validation type.
*/
readonly type: SourceControlInputBoxValidationType;
}
/**
* Represents the input box in the Source Control viewlet.
*/
export interface SourceControlInputBox {
/**
* A validation function for the input box. It's possible to change
* the validation provider simply by setting this property to a different function.
*/
validateInput?(value: string, cursorPosition: number): ProviderResult<SourceControlInputBoxValidation | undefined | null>;
}
//#endregion
//#region Comments
/**
* Comments provider related APIs are still in early stages, they may be changed significantly during our API experiments.
*/
interface CommentInfo {
threads: CommentThread[];
commentingRanges?: Range[];
}
export enum CommentThreadCollapsibleState {
/**
* Determines an item is collapsed
*/
Collapsed = 0,
/**
* Determines an item is expanded
*/
Expanded = 1
}
interface CommentThread {
threadId: string;
resource: Uri;
range: Range;
comments: Comment[];
collapsibleState?: CommentThreadCollapsibleState;
}
interface Comment {
commentId: string;
body: MarkdownString;
userName: string;
gravatar: string;
command?: Command;
}
export interface CommentThreadChangedEvent {
/**
* Added comment threads.
*/
readonly added: CommentThread[];
/**
* Removed comment threads.
*/
readonly removed: CommentThread[];
/**
* Changed comment threads.
*/
readonly changed: CommentThread[];
}
interface DocumentCommentProvider {
provideDocumentComments(document: TextDocument, token: CancellationToken): Promise<CommentInfo>;
createNewCommentThread?(document: TextDocument, range: Range, text: string, token: CancellationToken): Promise<CommentThread>;
replyToCommentThread?(document: TextDocument, range: Range, commentThread: CommentThread, text: string, token: CancellationToken): Promise<CommentThread>;
onDidChangeCommentThreads?: Event<CommentThreadChangedEvent>;
}
interface WorkspaceCommentProvider {
provideWorkspaceComments(token: CancellationToken): Promise<CommentThread[]>;
createNewCommentThread?(document: TextDocument, range: Range, text: string, token: CancellationToken): Promise<CommentThread>;
replyToCommentThread?(document: TextDocument, range: Range, commentThread: CommentThread, text: string, token: CancellationToken): Promise<CommentThread>;
onDidChangeCommentThreads?: Event<CommentThreadChangedEvent>;
}
namespace workspace {
export function registerDocumentCommentProvider(provider: DocumentCommentProvider): Disposable;
export function registerWorkspaceCommentProvider(provider: WorkspaceCommentProvider): Disposable;
}
//#endregion
//#region Terminal
export interface Terminal {
/**
* Fires when the terminal's pty slave pseudo-device is written to. In other words, this
* provides access to the raw data stream from the process running within the terminal,
* including VT sequences.
*/
onData: Event<string>;
}
/**
* Represents the dimensions of a terminal.
*/
export interface TerminalDimensions {
/**
* The number of columns in the terminal.
*/
cols: number;
/**
* The number of rows in the terminal.
*/
rows: number;
}
/**
* Represents a terminal without a process where all interaction and output in the terminal is
* controlled by an extension. This is similar to an output window but has the same VT sequence
* compatility as the regular terminal.
*
* Note that an instance of [Terminal](#Terminal) will be created when a TerminalRenderer is
* created with all its APIs available for use by extensions. When using the Terminal object
* of a TerminalRenderer it acts just like normal only the extension that created the
* TerminalRenderer essentially acts as a process. For example when an
* [Terminal.onData](#Terminal.onData) listener is registered, that will fire when
* [TerminalRenderer.write](#TerminalRenderer.write) is called. Similarly when
* [Terminal.sendText](#Terminal.sendText) is triggered that will fire the
* [TerminalRenderer.onInput](#TerminalRenderer.onInput) event.
*
* **Example:** Create a terminal renderer, show it and write hello world in red
* ```typescript
* const renderer = window.createTerminalRenderer('foo');
* renderer.terminal.then(t => t.show());
* renderer.write('\x1b[31mHello world\x1b[0m');
* ```
*/
export interface TerminalRenderer {
/**
* The name of the terminal, this will appear in the terminal selector.
*/
name: string;
/**
* The dimensions of the terminal, the rows and columns of the terminal can only be set to
* a value smaller than the maximum value, if this is undefined the terminal will auto fit
* to the maximum value [maximumDimensions](TerminalRenderer.maximumDimensions).
*
* **Example:** Override the dimensions of a TerminalRenderer to 20 columns and 10 rows
* ```typescript
* terminalRenderer.dimensions = {
* cols: 20,
* rows: 10
* };
* ```
*/
dimensions: TerminalDimensions;
/**
* The maximum dimensions of the terminal, this will be undefined immediately after a
* terminal renderer is created and also until the terminal becomes visible in the UI.
* Listen to [onDidChangeMaximumDimensions](TerminalRenderer.onDidChangeMaximumDimensions)
* to get notified when this value changes.
*/
readonly maximumDimensions: TerminalDimensions;
/**
* The corressponding [Terminal](#Terminal) for this TerminalRenderer.
*/
readonly terminal: Thenable<Terminal>;
/**
* Write text to the terminal. Unlike [Terminal.sendText](#Terminal.sendText) which sends
* text to the underlying _process_, this will write the text to the terminal itself.
*
* **Example:** Write red text to the terminal
* ```typescript
* terminalRenderer.write('\x1b[31mHello world\x1b[0m');
* ```
*
* **Example:** Move the cursor to the 10th row and 20th column and write an asterisk
* ```typescript
* terminalRenderer.write('\x1b[10;20H*');
* ```
*
* @param text The text to write.
*/
write(text: string): void;
/**
* An event which fires on keystrokes in the terminal or when an extension calls
* [Terminal.sendText](#Terminal.sendText). Keystrokes are converted into their
* corresponding VT sequence representation.
*
* **Example:** Simulate interaction with the terminal from an outside extension or a
* workbench command such as `workbench.action.terminal.runSelectedText`
* ```typescript
* const terminalRenderer = window.createTerminalRenderer('test');
* terminalRenderer.onInput(data => {
* cosole.log(data); // 'Hello world'
* });
* terminalRenderer.terminal.then(t => t.sendText('Hello world'));
* ```
*/
onInput: Event<string>;
/**
* An event which fires when the [maximum dimensions](#TerminalRenderer.maimumDimensions) of
* the terminal renderer change.
*/
onDidChangeMaximumDimensions: Event<TerminalDimensions>;
}
export namespace window {
/**
* The currently opened terminals or an empty array.
*
* @readonly
*/
export let terminals: Terminal[];
/**
* The currently active terminal or `undefined`. The active terminal is the one that
* currently has focus or most recently had focus.
*
* @readonly
*/
export let activeTerminal: Terminal | undefined;
/**
* An [event](#Event) which fires when the [active terminal](#window.activeTerminal)
* has changed. *Note* that the event also fires when the active editor changes
* to `undefined`.
*/
export const onDidChangeActiveTerminal: Event<Terminal | undefined>;
/**
* An [event](#Event) which fires when a terminal has been created, either through the
* [createTerminal](#window.createTerminal) API or commands.
*/
export const onDidOpenTerminal: Event<Terminal>;
/**
* Create a [TerminalRenderer](#TerminalRenderer).
*
* @param name The name of the terminal renderer, this shows up in the terminal selector.
*/
export function createTerminalRenderer(name: string): TerminalRenderer;
}
//#endregion
//#region URLs
export interface ProtocolHandler {
handleUri(uri: Uri): void;
}
export namespace window {
/**
* Registers a protocol handler capable of handling system-wide URIs.
*/
export function registerProtocolHandler(handler: ProtocolHandler): Disposable;
}
//#endregion
//#region Joh -> exclusive document filters
export interface DocumentFilter {
exclusive?: boolean;
}
//#endregion
//#region QuickInput API
export namespace window {
/**
* A back button for [QuickPick](#QuickPick) and [InputBox](#InputBox).
*
* When a navigation 'back' button is needed this one should be used for consistency.
* It comes with a predefined icon, tooltip and location.
*/
export const quickInputBackButton: QuickInputButton;
/**
* Creates a [QuickPick](#QuickPick) to let the user pick an item from a list
* of items of type T.
*
* Note that in many cases the more convenient [window.showQuickPick](#window.showQuickPick)
* is easier to use.
*
* @return A new [QuickPick](#QuickPick).
*/
export function createQuickPick<T extends QuickPickItem>(): QuickPick<T>;
/**
* Creates a [InputBox](#InputBox) to let the user enter some text input.
*
* Note that in many cases the more convenient [window.showInputBox](#window.showInputBox)
* is easier to use.
*
* @return A new [InputBox](#InputBox).
*/
export function createInputBox(): InputBox;
}
/**
* A light-weight user input UI that is intially not visible. After
* configuring it through its properties the extension can make it
* visible by calling [QuickInput.show](#QuickInput.show).
*
* There are several reasons why this UI might have to be hidden and
* the extension will be notified through [QuickInput.onDidHide](#QuickInput.onDidHide).
* (Examples include: an explict call to [QuickInput.hide](#QuickInput.hide),
* the user pressing Esc, some other input UI opening, etc.)
*
* A user pressing Enter or some other gesture implying acceptance
* of the current state does not automatically hide this UI component.
* It is up to the extension to decide whether to accept the user's input
* and if the UI should indeed be hidden through a call to [QuickInput.hide](#QuickInput.hide).
*
* When the extension no longer needs this input UI, it should
* [QuickInput.dispose](#QuickInput.dispose) it to allow for freeing up
* any resources associated with it.
*
* See [QuickPick](#QuickPick) and [InputBox](#InputBox) for concrete UIs.
*/
export interface QuickInput {
/**
* An optional title.
*/
title: string | undefined;
/**
* An optional current step count.
*/
step: number | undefined;
/**
* An optional total step count.
*/
totalSteps: number | undefined;
/**
* If the UI should allow for user input. Defaults to true.
*
* Change this to false, e.g., while validating user input or
* loading data for the next step in user input.
*/
enabled: boolean;
/**
* If the UI should show a progress indicator. Defaults to false.
*
* Change this to true, e.g., while loading more data or validating
* user input.
*/
busy: boolean;
/**
* If the UI should stay open even when loosing UI focus. Defaults to false.
*/
ignoreFocusOut: boolean;
/**
* Makes the input UI visible in its current configuration. Any other input
* UI will first fire an [QuickInput.onDidHide](#QuickInput.onDidHide) event.
*/
show(): void;
/**
* Hides this input UI. This will also fire an [QuickInput.onDidHide](#QuickInput.onDidHide)
* event.
*/
hide(): void;
/**
* An event signaling when this input UI is hidden.
*
* There are several reasons why this UI might have to be hidden and
* the extension will be notified through [QuickInput.onDidHide](#QuickInput.onDidHide).
* (Examples include: an explict call to [QuickInput.hide](#QuickInput.hide),
* the user pressing Esc, some other input UI opening, etc.)
*/
onDidHide: Event<void>;
/**
* Dispose of this input UI and any associated resources. If it is still
* visible, it is first hidden. After this call the input UI is no longer
* functional and no additional methods or properties on it should be
* accessed. Instead a new input UI should be created.
*/
dispose(): void;
}
/**
* A concrete [QuickInput](#QuickInput) to let the user pick an item from a
* list of items of type T. The items can be filtered through a filter text field and
* there is an option [canSelectMany](#QuickPick.canSelectMany) to allow for
* selecting multiple items.
*
* Note that in many cases the more convenient [window.showQuickPick](#window.showQuickPick)
* is easier to use.
*/
export interface QuickPick<T extends QuickPickItem> extends QuickInput {
/**
* Current value of the filter text.
*/
value: string;
/**
* Optional placeholder in the filter text.
*/
placeholder: string | undefined;
/**
* An event signaling when the value of the filter text has changed.
*/
readonly onDidChangeValue: Event<string>;
/**
* An event signaling when the user indicated acceptance of the selected item(s).
*/
readonly onDidAccept: Event<void>;
/**
* Buttons for actions in the UI.
*/
buttons: ReadonlyArray<QuickInputButton>;
/**
* An event signaling when a button was triggered.
*/
readonly onDidTriggerButton: Event<QuickInputButton>;
/**
* Items to pick from.
*/
items: ReadonlyArray<T>;
/**
* If multiple items can be selected at the same time. Defaults to false.
*/
canSelectMany: boolean;
/**
* If the filter text should also be matched against the description of the items. Defaults to false.
*/
matchOnDescription: boolean;
/**
* If the filter text should also be matched against the detail of the items. Defaults to false.
*/
matchOnDetail: boolean;
/**
* Active items. This can be read and updated by the extension.
*/
activeItems: ReadonlyArray<T>;
/**
* An event signaling when the active items have changed.
*/
readonly onDidChangeActive: Event<T[]>;
/**
* Selected items. This can be read and updated by the extension.
*/
selectedItems: ReadonlyArray<T>;
/**
* An event signaling when the selected items have changed.
*/
readonly onDidChangeSelection: Event<T[]>;
}
/**
* A concrete [QuickInput](#QuickInput) to let the user input a text value.
*
* Note that in many cases the more convenient [window.showInputBox](#window.showInputBox)
* is easier to use.
*/
export interface InputBox extends QuickInput {
/**
* Current input value.
*/
value: string;
/**
* Optional placeholder in the filter text.
*/
placeholder: string | undefined;
/**
* If the input value should be hidden. Defaults to false.
*/
password: boolean;
/**
* An event signaling when the value has changed.
*/
readonly onDidChangeValue: Event<string>;
/**
* An event signaling when the user indicated acceptance of the input value.
*/
readonly onDidAccept: Event<void>;
/**
* Buttons for actions in the UI.
*/
buttons: ReadonlyArray<QuickInputButton>;
/**
* An event signaling when a button was triggered.
*/
readonly onDidTriggerButton: Event<QuickInputButton>;
/**
* An optional prompt text providing some ask or explanation to the user.
*/
prompt: string | undefined;
/**
* An optional validation message indicating a problem with the current input value.
*/
validationMessage: string | undefined;
}
/**
* Button for an action in a [QuickPick](#QuickPick) or [InputBox](#InputBox).
*/
export interface QuickInputButton {
/**
* Icon for the button.
*/
readonly iconPath: string | Uri | { light: string | Uri; dark: string | Uri } | ThemeIcon;
/**
* An optional tooltip.
*/
readonly tooltip?: string | undefined;
}
//#endregion
//#region joh: https://github.com/Microsoft/vscode/issues/10659
/**
* A workspace edit is a collection of textual and files changes for
* multiple resources and documents. Use the [applyEdit](#workspace.applyEdit)-function
* to apply a workspace edit. Note that all changes are applied in the same order in which
* they have been added and that invalid sequences like 'delete file a' -> 'insert text in
* file a' causes failure of the operation.
*/
export interface WorkspaceEdit {
/**
* Create a regular file.
*
* @param uri Uri of the new file..
* @param options Defines if an existing file should be overwritten or be ignored.
*/
createFile(uri: Uri, options?: { overwrite?: boolean, ignoreIfExists?: boolean }): void;
/**
* Delete a file or folder.
*
* @param uri The uri of the file that is to be deleted.
*/
deleteFile(uri: Uri): void;
/**
* Rename a file or folder.
*
* @param oldUri The existing file.
* @param newUri The new location.
* @param options Defines if existing files should be overwritten.
*/
renameFile(oldUri: Uri, newUri: Uri, options?: { overwrite?: boolean }): void;
// replaceText(uri: Uri, range: Range, newText: string): void;
// insertText(uri: Uri, position: Position, newText: string): void;
// deleteText(uri: Uri, range: Range): void;
}
//#endregion
//#region mjbvz,joh: https://github.com/Microsoft/vscode/issues/43768
export interface FileRenameEvent {
readonly oldUri: Uri;
readonly newUri: Uri;
}
export interface FileWillRenameEvent {
readonly oldUri: Uri;
readonly newUri: Uri;
waitUntil(thenable: Thenable<WorkspaceEdit>): void;
}
export namespace workspace {
export const onWillRenameFile: Event<FileWillRenameEvent>;
export const onDidRenameFile: Event<FileRenameEvent>;
}
//#endregion
//#region Matt: WebView Serializer
/**
* Restore webview panels that have been persisted when vscode shuts down.
*
* There are two types of webview persistence:
*
* - Persistence within a session.
* - Persistence across sessions (across restarts of VS Code).
*
* A `WebviewPanelSerializer` is only required for the second case: persisting a webview across sessions.
*
* Persistence within a session allows a webview to save its state when it becomes hidden
* and restore its content from this state when it becomes visible again. It is powered entirely
* by the webview content itself. To save off a persisted state, call `acquireVsCodeApi().setState()` with
* any json serializable object. To restore the state again, call `getState()`
*
* ```js
* // Within the webview
* const vscode = acquireVsCodeApi();
*
* // Get existing state
* const oldState = vscode.getState() || { value: 0 };
*
* // Update state
* setState({ value: oldState.value + 1 })
* ```
*
* A `WebviewPanelSerializer` extends this persistence across restarts of VS Code. When the editor is shutdown, VS Code will save off the state from `setState` of all webviews that have a serializer. When the
* webview first becomes visible after the restart, this state is passed to `deserializeWebviewPanel`.
* The extension can then restore the old `WebviewPanel` from this state.
*/
interface WebviewPanelSerializer {
/**
* Restore a webview panel from its seriailzed `state`.
*
* Called when a serialized webview first becomes visible.
*
* @param webviewPanel Webview panel to restore. The serializer should take ownership of this panel.
* @param state Persisted state.
*
* @return Thanble indicating that the webview has been fully restored.
*/
deserializeWebviewPanel(webviewPanel: WebviewPanel, state: any): Thenable<void>;
}
namespace window {
/**
* Registers a webview panel serializer.
*
* Extensions that support reviving should have an `"onWebviewPanel:viewType"` activation method and
* make sure that [registerWebviewPanelSerializer](#registerWebviewPanelSerializer) is called during activation.
*
* Only a single serializer may be registered at a time for a given `viewType`.
*
* @param viewType Type of the webview panel that can be serialized.
* @param serializer Webview serializer.
*/
export function registerWebviewPanelSerializer(viewType: string, serializer: WebviewPanelSerializer): Disposable;
}
//#endregion
//#region Matt: Deinition range
/**
* Information about where a symbol is defined.
*
* Provides additional metadata over normal [location](#Location) definitions, including the range of
* the defining symbol
*/
export interface DefinitionLink {
/**
* Span of the symbol being defined in the source file.
*
* Used as the underlined span for mouse definition hover. Defaults to the word range at
* the definition position.
*/
origin?: Range;
/**
* The resource identifier of the definition.
*/
uri: Uri;
/**
* The full range of the definition.
*
* For a class definition for example, this would be the entire body of the class definition.
*/
range: Range;
/**
* The span of the symbol definition.
*
* For a class definition, this would be the class name itself in the class definition.
*/
selectionRange?: Range;
}
export interface DefinitionProvider {
provideDefinition2?(document: TextDocument, position: Position, token: CancellationToken): ProviderResult<Definition | DefinitionLink[]>;
}
//#endregion
}