Files
gf/container/garray/garray_normal_int.go
Hunk Zhu 9018a3d4ac feat(container/garray): enhance generic array implements (#4482)
Remove the t array of wrapper array. Now it's a real one. Other normal
array will base on it.

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-19 18:11:04 +08:00

503 lines
14 KiB
Go

// Copyright GoFrame Author(https://goframe.org). All Rights Reserved.
//
// This Source Code Form is subject to the terms of the MIT License.
// If a copy of the MIT was not distributed with this file,
// You can obtain one at https://github.com/gogf/gf.
package garray
import (
"fmt"
"sort"
"sync"
"github.com/gogf/gf/v2/util/gconv"
)
// IntArray is a golang int array with rich features.
// It contains a concurrent-safe/unsafe switch, which should be set
// when its initialization and cannot be changed then.
type IntArray struct {
*TArray[int]
once sync.Once
}
// NewIntArray creates and returns an empty array.
// The parameter `safe` is used to specify whether using array in concurrent-safety,
// which is false in default.
func NewIntArray(safe ...bool) *IntArray {
return NewIntArraySize(0, 0, safe...)
}
// NewIntArraySize create and returns an array with given size and cap.
// The parameter `safe` is used to specify whether using array in concurrent-safety,
// which is false in default.
func NewIntArraySize(size int, cap int, safe ...bool) *IntArray {
return &IntArray{
TArray: NewTArraySize[int](size, cap, safe...),
}
}
// NewIntArrayRange creates and returns an array by a range from `start` to `end`
// with step value `step`.
func NewIntArrayRange(start, end, step int, safe ...bool) *IntArray {
if step == 0 {
panic(fmt.Sprintf(`invalid step value: %d`, step))
}
slice := make([]int, 0)
index := 0
for i := start; i <= end; i += step {
slice = append(slice, i)
index++
}
return NewIntArrayFrom(slice, safe...)
}
// NewIntArrayFrom creates and returns an array with given slice `array`.
// The parameter `safe` is used to specify whether using array in concurrent-safety,
// which is false in default.
func NewIntArrayFrom(array []int, safe ...bool) *IntArray {
return &IntArray{
TArray: NewTArrayFrom(array, safe...),
}
}
// NewIntArrayFromCopy creates and returns an array from a copy of given slice `array`.
// The parameter `safe` is used to specify whether using array in concurrent-safety,
// which is false in default.
func NewIntArrayFromCopy(array []int, safe ...bool) *IntArray {
newArray := make([]int, len(array))
copy(newArray, array)
return NewIntArrayFrom(newArray, safe...)
}
// lazyInit lazily initializes the array.
func (a *IntArray) lazyInit() {
a.once.Do(func() {
if a.TArray == nil {
a.TArray = NewTArray[int](false)
}
})
}
// At returns the value by the specified index.
// If the given `index` is out of range of the array, it returns `0`.
func (a *IntArray) At(index int) (value int) {
a.lazyInit()
return a.TArray.At(index)
}
// Get returns the value by the specified index.
// If the given `index` is out of range of the array, the `found` is false.
func (a *IntArray) Get(index int) (value int, found bool) {
a.lazyInit()
return a.TArray.Get(index)
}
// Set sets value to specified index.
func (a *IntArray) Set(index int, value int) error {
a.lazyInit()
return a.TArray.Set(index, value)
}
// SetArray sets the underlying slice array with the given `array`.
func (a *IntArray) SetArray(array []int) *IntArray {
a.lazyInit()
a.TArray.SetArray(array)
return a
}
// Replace replaces the array items by given `array` from the beginning of array.
func (a *IntArray) Replace(array []int) *IntArray {
a.lazyInit()
a.TArray.Replace(array)
return a
}
// Sum returns the sum of values in an array.
func (a *IntArray) Sum() (sum int) {
a.lazyInit()
return a.TArray.Sum()
}
// Sort sorts the array in increasing order.
// The parameter `reverse` controls whether sort in increasing order(default) or decreasing order.
func (a *IntArray) Sort(reverse ...bool) *IntArray {
a.lazyInit()
a.mu.Lock()
defer a.mu.Unlock()
if len(reverse) > 0 && reverse[0] {
sort.Slice(a.array, func(i, j int) bool {
return a.array[i] >= a.array[j]
})
} else {
sort.Ints(a.array)
}
return a
}
// SortFunc sorts the array by custom function `less`.
func (a *IntArray) SortFunc(less func(v1, v2 int) bool) *IntArray {
a.lazyInit()
a.TArray.SortFunc(less)
return a
}
// InsertBefore inserts the `values` to the front of `index`.
func (a *IntArray) InsertBefore(index int, values ...int) error {
a.lazyInit()
return a.TArray.InsertBefore(index, values...)
}
// InsertAfter inserts the `value` to the back of `index`.
func (a *IntArray) InsertAfter(index int, values ...int) error {
a.lazyInit()
return a.TArray.InsertAfter(index, values...)
}
// Remove removes an item by index.
// If the given `index` is out of range of the array, the `found` is false.
func (a *IntArray) Remove(index int) (value int, found bool) {
a.lazyInit()
return a.TArray.Remove(index)
}
// RemoveValue removes an item by value.
// It returns true if value is found in the array, or else false if not found.
func (a *IntArray) RemoveValue(value int) bool {
a.lazyInit()
return a.TArray.RemoveValue(value)
}
// RemoveValues removes multiple items by `values`.
func (a *IntArray) RemoveValues(values ...int) {
a.lazyInit()
a.TArray.RemoveValues(values...)
}
// PushLeft pushes one or multiple items to the beginning of array.
func (a *IntArray) PushLeft(value ...int) *IntArray {
a.lazyInit()
a.TArray.PushLeft(value...)
return a
}
// PushRight pushes one or multiple items to the end of array.
// It equals to Append.
func (a *IntArray) PushRight(value ...int) *IntArray {
a.lazyInit()
a.TArray.PushRight(value...)
return a
}
// PopLeft pops and returns an item from the beginning of array.
// Note that if the array is empty, the `found` is false.
func (a *IntArray) PopLeft() (value int, found bool) {
a.lazyInit()
return a.TArray.PopLeft()
}
// PopRight pops and returns an item from the end of array.
// Note that if the array is empty, the `found` is false.
func (a *IntArray) PopRight() (value int, found bool) {
a.lazyInit()
return a.TArray.PopRight()
}
// PopRand randomly pops and return an item out of array.
// Note that if the array is empty, the `found` is false.
func (a *IntArray) PopRand() (value int, found bool) {
a.lazyInit()
return a.TArray.PopRand()
}
// PopRands randomly pops and returns `size` items out of array.
// If the given `size` is greater than size of the array, it returns all elements of the array.
// Note that if given `size` <= 0 or the array is empty, it returns nil.
func (a *IntArray) PopRands(size int) []int {
a.lazyInit()
return a.TArray.PopRands(size)
}
// PopLefts pops and returns `size` items from the beginning of array.
// If the given `size` is greater than size of the array, it returns all elements of the array.
// Note that if given `size` <= 0 or the array is empty, it returns nil.
func (a *IntArray) PopLefts(size int) []int {
a.lazyInit()
return a.TArray.PopLefts(size)
}
// PopRights pops and returns `size` items from the end of array.
// If the given `size` is greater than size of the array, it returns all elements of the array.
// Note that if given `size` <= 0 or the array is empty, it returns nil.
func (a *IntArray) PopRights(size int) []int {
a.lazyInit()
return a.TArray.PopRights(size)
}
// Range picks and returns items by range, like array[start:end].
// Notice, if in concurrent-safe usage, it returns a copy of slice;
// else a pointer to the underlying data.
//
// If `end` is negative, then the offset will start from the end of array.
// If `end` is omitted, then the sequence will have everything from start up
// until the end of the array.
func (a *IntArray) Range(start int, end ...int) []int {
a.lazyInit()
return a.TArray.Range(start, end...)
}
// SubSlice returns a slice of elements from the array as specified
// by the `offset` and `size` parameters.
// If in concurrent safe usage, it returns a copy of the slice; else a pointer.
//
// If offset is non-negative, the sequence will start at that offset in the array.
// If offset is negative, the sequence will start that far from the end of the array.
//
// If length is given and is positive, then the sequence will have up to that many elements in it.
// If the array is shorter than the length, then only the available array elements will be present.
// If length is given and is negative then the sequence will stop that many elements from the end of the array.
// If it is omitted, then the sequence will have everything from offset up until the end of the array.
//
// Any possibility crossing the left border of array, it will fail.
func (a *IntArray) SubSlice(offset int, length ...int) []int {
a.lazyInit()
return a.TArray.SubSlice(offset, length...)
}
// Append is alias of PushRight,please See PushRight.
func (a *IntArray) Append(value ...int) *IntArray {
a.lazyInit()
a.TArray.Append(value...)
return a
}
// Len returns the length of array.
func (a *IntArray) Len() int {
a.lazyInit()
return a.TArray.Len()
}
// Slice returns the underlying data of array.
// Note that, if it's in concurrent-safe usage, it returns a copy of underlying data,
// or else a pointer to the underlying data.
func (a *IntArray) Slice() []int {
a.lazyInit()
return a.TArray.Slice()
}
// Interfaces returns current array as []any.
func (a *IntArray) Interfaces() []any {
a.lazyInit()
return a.TArray.Interfaces()
}
// Clone returns a new array, which is a copy of current array.
func (a *IntArray) Clone() (newArray *IntArray) {
a.lazyInit()
return &IntArray{
TArray: a.TArray.Clone(),
}
}
// Clear deletes all items of current array.
func (a *IntArray) Clear() *IntArray {
a.lazyInit()
a.TArray.Clear()
return a
}
// Contains checks whether a value exists in the array.
func (a *IntArray) Contains(value int) bool {
a.lazyInit()
return a.TArray.Contains(value)
}
// Search searches array by `value`, returns the index of `value`,
// or returns -1 if not exists.
func (a *IntArray) Search(value int) int {
a.lazyInit()
return a.TArray.Search(value)
}
// Unique uniques the array, clear repeated items.
// Example: [1,1,2,3,2] -> [1,2,3]
func (a *IntArray) Unique() *IntArray {
a.lazyInit()
a.TArray.Unique()
return a
}
// LockFunc locks writing by callback function `f`.
func (a *IntArray) LockFunc(f func(array []int)) *IntArray {
a.lazyInit()
a.TArray.LockFunc(f)
return a
}
// RLockFunc locks reading by callback function `f`.
func (a *IntArray) RLockFunc(f func(array []int)) *IntArray {
a.lazyInit()
a.TArray.RLockFunc(f)
return a
}
// Merge merges `array` into current array.
// The parameter `array` can be any garray or slice type.
// The difference between Merge and Append is Append supports only specified slice type,
// but Merge supports more parameter types.
func (a *IntArray) Merge(array any) *IntArray {
return a.Append(gconv.Ints(array)...)
}
// Fill fills an array with num entries of the value `value`,
// keys starting at the `startIndex` parameter.
func (a *IntArray) Fill(startIndex int, num int, value int) error {
a.lazyInit()
return a.TArray.Fill(startIndex, num, value)
}
// Chunk splits an array into multiple arrays,
// the size of each array is determined by `size`.
// The last chunk may contain less than size elements.
func (a *IntArray) Chunk(size int) [][]int {
a.lazyInit()
return a.TArray.Chunk(size)
}
// Pad pads array to the specified length with `value`.
// If size is positive then the array is padded on the right, or negative on the left.
// If the absolute value of `size` is less than or equal to the length of the array
// then no padding takes place.
func (a *IntArray) Pad(size int, value int) *IntArray {
a.lazyInit()
a.TArray.Pad(size, value)
return a
}
// Rand randomly returns one item from array(no deleting).
func (a *IntArray) Rand() (value int, found bool) {
a.lazyInit()
return a.TArray.Rand()
}
// Rands randomly returns `size` items from array(no deleting).
func (a *IntArray) Rands(size int) []int {
a.lazyInit()
return a.TArray.Rands(size)
}
// Shuffle randomly shuffles the array.
func (a *IntArray) Shuffle() *IntArray {
a.lazyInit()
a.TArray.Shuffle()
return a
}
// Reverse makes array with elements in reverse order.
func (a *IntArray) Reverse() *IntArray {
a.lazyInit()
a.TArray.Reverse()
return a
}
// Join joins array elements with a string `glue`.
func (a *IntArray) Join(glue string) string {
a.lazyInit()
return a.TArray.Join(glue)
}
// CountValues counts the number of occurrences of all values in the array.
func (a *IntArray) CountValues() map[int]int {
a.lazyInit()
return a.TArray.CountValues()
}
// Iterator is alias of IteratorAsc.
func (a *IntArray) Iterator(f func(k int, v int) bool) {
a.IteratorAsc(f)
}
// IteratorAsc iterates the array readonly in ascending order with given callback function `f`.
// If `f` returns true, then it continues iterating; or false to stop.
func (a *IntArray) IteratorAsc(f func(k int, v int) bool) {
a.lazyInit()
a.TArray.IteratorAsc(f)
}
// IteratorDesc iterates the array readonly in descending order with given callback function `f`.
// If `f` returns true, then it continues iterating; or false to stop.
func (a *IntArray) IteratorDesc(f func(k int, v int) bool) {
a.lazyInit()
a.TArray.IteratorDesc(f)
}
// String returns current array as a string, which implements like json.Marshal does.
func (a *IntArray) String() string {
if a == nil {
return ""
}
return "[" + a.Join(",") + "]"
}
// MarshalJSON implements the interface MarshalJSON for json.Marshal.
// Note that do not use pointer as its receiver here.
func (a IntArray) MarshalJSON() ([]byte, error) {
a.lazyInit()
return a.TArray.MarshalJSON()
}
// UnmarshalJSON implements the interface UnmarshalJSON for json.Unmarshal.
func (a *IntArray) UnmarshalJSON(b []byte) error {
a.lazyInit()
return a.TArray.UnmarshalJSON(b)
}
// UnmarshalValue is an interface implement which sets any type of value for array.
func (a *IntArray) UnmarshalValue(value any) error {
a.lazyInit()
return a.TArray.UnmarshalValue(value)
}
// Filter iterates array and filters elements using custom callback function.
// It removes the element from array if callback function `filter` returns true,
// it or else does nothing and continues iterating.
func (a *IntArray) Filter(filter func(index int, value int) bool) *IntArray {
a.lazyInit()
a.TArray.Filter(filter)
return a
}
// FilterEmpty removes all zero value of the array.
func (a *IntArray) FilterEmpty() *IntArray {
a.lazyInit()
a.TArray.FilterEmpty()
return a
}
// Walk applies a user supplied function `f` to every item of array.
func (a *IntArray) Walk(f func(value int) int) *IntArray {
a.lazyInit()
a.TArray.Walk(f)
return a
}
// IsEmpty checks whether the array is empty.
func (a *IntArray) IsEmpty() bool {
a.lazyInit()
return a.TArray.IsEmpty()
}
// DeepCopy implements interface for deep copy of current type.
func (a *IntArray) DeepCopy() any {
if a == nil {
return nil
}
a.lazyInit()
return &IntArray{
TArray: a.TArray.DeepCopy().(*TArray[int]),
}
}